Re-texturing OBJ file
Posted in: NUKE from The Foundryim in a deep lost to re-texture on nuke. i have my model called HELI.obj — i attached the file –and then , while on maya, everything is good, the texture is stamp fitted with the model. but when i transfered into nuke, i got confuse to re-texture on it ?:confused::confused::confused:
another thing is, i’ll do animate the rotor of blackhawk, so should i get the other OBJ file-the rotor to do the animation?–i’ll make the rotation of it.
coz the plan is–according the workflow–i’ll setup all the CG elements done on nuke–the animation. to kill the time consumed.
so is there any good way to achieve this–instead of my case?;)
i would be appreciate it if there’s one of you could share the experience and the script ?:)
oops:scorching if anyone need the obj file please let me know–the attached file is the textures. I will send you the OBj if u need it–im sure u need it most.
best regards
Kito
director/vfx artist
www.youtube.com/kittfx
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