Hello people of the vfx world!
We know of all of the blogs that have different gizmos, all of the artists the give their python out, and the tutorials that are out there. Sadly, these things are never connected the way we want them in the world of production and learning.
In comes pxTools.
What is pxTools? It is a single community-driven toolset that standardizes plugins, and not in the give-us-your-money way.
The main aim of pxTools is to support itself. When you use a gizmo, and theres a bug, theres a place to report it. When you need help with said gizmo, theres a button linking you to a video tutorial. When you watch said tutorial, its presented in a standardized way.
A full release of pxTools will come out twice a year. Why? Because a tool in pxTools may be good, but somebody may come along and make version that is GREAT. This introduces a propellant to keep pxTools alive: competition.
Contributors to the pxTools project will have individual artist pages and the ability to have direct donations per tool. So when your tool is released in pxTools, you have direct exposure to the industry professionals using the tools.
There are already a lot of artists involved and lots and lots of neat tools and tomfoolery ready to be released. Panels, sample scripts, gizmos, python, tutorials and all sorts of things will be released with each new version. (Grooveshark, nukeChat, lots of other neat things as well.)
Whats left? You!
If you want to get involved with the future of pxTools, email pxtools@gmail.com
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