Properly compositing render passes from Maya in Nuke

So I’m finally trying to learn how to properly composite different image passes from Maya and I’m having some trouble figuring out how to get all my passes to add up to the same thing as my beauty pass. Does anyone know of a good reference for this?

Currently I have 2 layers each with:

Specular
Reflection
Direct
Diffuse
Indirect

I am using merge nodes with a combination of multiply and plus for different passes, but I’m having trouble getting it to come out right.

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