Paint Lag
Posted in: NUKE from The FoundryI am painting in nuke (64bit Linux machine, but I am running 32bit nuke). As I paint, the software begins to lag. There seems to be a direct corrilation with the amount of lag I recieve to the amount of paint strokes in a node. -This occurs with both the paint tool and the clone tool-
I am working around this issue by creating several paint nodes (lag seems to go away when the node is closed). But is is becoming an issue and is a rather pesky bug.
I suspect that this may be caused by running 32bit on a 64bit machine, but I was wondering if anyone else has run into this problem and found a solution?
Thank you in advance!
Sabrina
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