paint interpolation ( like shake)

So I was looking around in the forums and found part of my answer in this thread:

rotopaint:
– freehand style rotopaint like i found in adobe illustrator (one curve per frame, as you don’t have to maintain the same amount of control point)
– fill color : i want to be able to fill color like photoshop does (doesn’t have to be raster, i once see vector can do this like in retas pro- software for cartoon animation)
– roto stickiness behaviour (again like illustrator ) : so spline can snap.
– option for auto tangent adjustment (like in shake) : while moving control point , the adjacent control point is auto adjusting its tangent respectively.

– animation paint (like autopaint in flame or interpolation in shake)
– why can’t i set parameter before doing roto/painting

My question is: Has this been addressed? Is the rotopaint node capable of a paint "interpolation" like shake?

If not, is there a good workaround to animate my paintstrokes? :fingerscr

Thanks all. 🙂

No Responses to “paint interpolation ( like shake)”

Post a Comment