Optimising a card setup
Posted in: NUKE from The FoundrySorry, I can’t put up my script so I’ll describe it as best as I can.
My basic set up is –
2d rendering of ground and also one of the jet,
Bring in camera and proxy geo from 3DSMax (Oh, a huge kudos to whoever wrote that Nuke’Em script, what a lifesaver!)
use stock footage of dust to put onto cards and line up in 3d space.
Is there any limit to the amount of cards to use?
I have 5 sequences of dust and I’ve done some retiming on them (to slow them down) and a few other things (grade, blur etc) and then rerendered them and then I’ve plugged them straight into a large amount of cards. I have about 50 cards and some of them I have edited using bicubics to loose a bit of the flat feel. Should I project instead of just pluggin them in? That would be a hell of a lot of cameras and I would think that would slow the script down even more.
My script was starting to get a bis messy so I started to group the cards to keep track of them and then plug several scene nodes into one main scene before the scanline render node. Is this bad? Should I just use one scene node? Or use a copy (or a clone) of the camera for each smaller scene?
Also, I have used Retime nodes to offset the starting of each of the dust sequences for each card, should I use a timeoffset node instead?
I have to try and optimise this scene as it keeps bloody crashing on me and I really, REALLY, want to finish this shot tomorrow as it’s driving me mad! 😡 (And no finished shot will mean no beer for me tomorrow night, and by god after this week I could do with a few!)
Phew!
Any advice would be much appreciated.
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