nuke color management

I was doing some tests after seeing the Foundry video tutorials, and I was wondering something about image degradation.
In the video, Steve Wright does a multiply of 0.001 and then a multiply of 1000 to bring the image back to normal.
With the 8 bit image, it’s completely the same.
But when I do the same with a log image, when i zoom in, there seem to be some pixels jumping around.
When I sample the pixels though, the values are exactly the same.
I am pretty sure that when I do this in Shake, there’s no pixels jumping around.
Or is it just a difference in the way that Nuke and Shake display things.
I attached a test script to show what I’m talking about.
Cheers,

Tom

Attached Files
File Type: zip colortest.zip (1.89 MB)
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