I would like to use a sphere and a scanlinerender and use the normals pass generated from the scanlinerender with an iDistort.. Confused on the workflow(still wrapping my head around the layers and channels thing).
It is for disorting footage that will go into a school tv screen.
I need to copy the normals(which the scanline names backwards; channel into the rgb stream of the src I want to distort. Then use that as the distort channel in the idistort. I would love to make a new layer/channel named distort.
I have seen this done before just cant get it to work.
Thanks for the time,
Michaelb
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