Jun
01
Hi to everyone,
I have to create a multiple camera projection for a shot that start from an aereal view and end inside a village. I’m wondering how to blend the texture from one camera to another. Is it correct to use a bezier with an alpha channel for blending the texture before a project3dnode and after that use a merge material node?
I have also another problem: how can I put a correct texture without it stretches on the lateral wall of the houses?
Sorry for my english and thanks to everyone will have the patient to help me, I’m pretty new in the 3d space of Nuke and I didn’t find any tutorial with multiple camera projection.
I have to create a multiple camera projection for a shot that start from an aereal view and end inside a village. I’m wondering how to blend the texture from one camera to another. Is it correct to use a bezier with an alpha channel for blending the texture before a project3dnode and after that use a merge material node?
I have also another problem: how can I put a correct texture without it stretches on the lateral wall of the houses?
Sorry for my english and thanks to everyone will have the patient to help me, I’m pretty new in the 3d space of Nuke and I didn’t find any tutorial with multiple camera projection.
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