I’m not very good with nuke but ill try to explain what im doing best i can.
I need to remove tracking markers from a shot. What i’ve done is the following:
1) i created a clean plate of a marker that needs to be removed.
2) i rendered out that specific frame and reimported to nuke
3) I selected just the painted area of the clean frame with a bezier, and i then projected this clean ‘patch’ onto a card.
-my 3d setup works fine in the frame that i painted (335).
-the minute i move forward/backwards in frames the patch obviously shifts away from its place.
So to solve this I need to add a tracker node, and i want to use a solve (from the 3d tracking data) which is situated exactly where the patch should be.
I want to copy the position of the solve for the entire duration of the clip and apply that to the tracker so that my patch stays in the same place as the camera moves around in the clip…
does that make sense? sorry for being long…
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