Dec
07
I am learning how to import FBX or OBJ files created in 3ds max (FBX ver 2009, binary). When I export FBX embedded with its textures, Nuke does not read the textures. There is an img pipe from the ReadGeo node but that only allows me to get one image as texture.
However, if I’m importing something like a house or an architectural model with various textures, how do I go about doing this? I recall watching a Youtube video of Nuke on the Transformers movie. Surely they didn’t reapply the textures one by one back again on to the robot?
I couldn’t find any info in the manual on how to work with textures either. Any help will be greatly appreciated. Thanks.
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