May
20
Hi there,
I’ve been using the Camera tracker in Nuke and have successfully used the Atom Splitter app to export the camera info via .fbx. into Maya. But, I also need to export the point cloud data (node) generated within Nuke’s camera tracker into Maya too. Yes I can write out the point cloud data into a .obj file but I’m guessing that there needs to be a bit of code to convert the point cloud data into locators, as the file is empty once imported into Maya Does anyone have any advice on how I might go about this? Thanks Alan
I’ve been using the Camera tracker in Nuke and have successfully used the Atom Splitter app to export the camera info via .fbx. into Maya. But, I also need to export the point cloud data (node) generated within Nuke’s camera tracker into Maya too. Yes I can write out the point cloud data into a .obj file but I’m guessing that there needs to be a bit of code to convert the point cloud data into locators, as the file is empty once imported into Maya Does anyone have any advice on how I might go about this? Thanks Alan
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