Difference between blur solutions?

In my hunt for more Nuke knowlege Im curious about different ways to generate motionblur. As I have seen in some videotrainingvideos, to get blur from a 3D scene, they put a Vectorblur that is fed a Motionblur2D or Motionblur3D which get their motion-data from the scanline renderer. But why? Why not use a vectorblur directly piped in after the scanline renderer?

Guess I have missed something important here aboute the Motionblur3D?

//Martin

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