I am trying to create a depth matte based on footage and my understanding is that you use the camera tracker to track the footage, then solve the camera and create the scene.
Once you have done this you can then plug the camera you’ve just created and the footage into the source of the depth generator node.
When I try to do this the depth matte doesn’t come out correctly. It has a radial look to it that obviously doesn’t correspond to the depth of the scene.
I was wondering if anyone has successfully created a depth matte from a piece of footage and could impart some knowledge my way???
Thanks
Robo:confused:
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