Creating a 3D Noise Texture – and moving through it…

I figured it would be a fairly straight-forward thing to do to use the Camera data to drive an fBm noise function in an Expression node, thereby creating a fairly rudimentary "cloud fly-though".
Using the lancularity, gain and octave variables, it should also be possible to tweak the settings. However, the movement of the noise would be entirely dictated by the Translation and Rotation of the Camera.

Is this correct or do I misunderstand the concept of 3D noise?

The Noise node seems to be halfway there, but there is no way to integrate the necessary movement.
Has anyone managed to do this?

Cheers,
B

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