I’m pretty new to compositing in Nuke, and currently trying to comp a rendering.
So heres my problem:
I rendered out some different passes like diffuse indirect specular reflection and so on.
When i try to comp my diffuse pass with my indirect pass by plugging them into a merge node (plus operation), i do get the desired result except for the eyes of my characters! Which is completely correct, because the indirect Pass itself does have the white eyes.
But when i look at my masterBeauty rendering from Maya which is the file the different passes are extracted, you can see that the eyes are as i would expect them to be.
So how do i comp the diffuse and indirect pass to get the eyes of my characters right like they are as in the masterBeauty?
Thanks in advance,
greetings
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