Oct
16
Breaking Roto’s
Posted in: NUKE from The FoundryI have a nuke issue that I’m hoping others will have some suggestions or experience with. I have done a large amount of roto on a shot and left it for a while. I needed to do a last change but found upon loading it up that nearly all of my roto shapes have had all of their base positions shifted. My shapes still animate as before but where once I was rotoing a head it might now be shifted to the thigh. This is the case for nearly every roto shape. (For Flame guys) Picture someone doing an axis with a single point repo or a translate keys.
I have had this happen right after I started a roto shape in the past but never after full completion. In those cases I just manually corrected the position on the few key frames I had. It seems to be off in all versions of my saves. I’m working on a new computer with a new version of nuke so that complicates things though it shouldn’t make a difference since I have had the "lite" version of this glitch before.
I have had this happen right after I started a roto shape in the past but never after full completion. In those cases I just manually corrected the position on the few key frames I had. It seems to be off in all versions of my saves. I’m working on a new computer with a new version of nuke so that complicates things though it shouldn’t make a difference since I have had the "lite" version of this glitch before.
Has anyone else experienced this?
Thanks for the help!
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