Bezier Magic saves deadline from “realSlow” fluid simulation disaster!
Posted in: NUKE from The FoundryHere is the 411. We were required to run platinum fluid down the talents neck morphing into a platinum necklace and dripping off! Now im sure you all know how slow Real Flow (real slow) can be at the best of times and come 3.40am after little to no sleep the night before the deadline when the 3d team where still siming other shots also for D day, out of pure frustration we decided to take matters into our own hands.
Basically we used bezier shapes in Nuke to follow down the tracked and painted neck and necklace of the talent. Using a plugin in AE we applied a chrome effect (shadeShape) and multiple matte passes and beziers and hey presto there is a pretty convincing fluid sim done all in 2d! Now i know by any standard this technique seems crude but it sure saved all our butts (2d and 3d department aswell as cracking a ridiculous deadline and measly budget) Below are some stills of the Process,
ONCE AGAIN ALL PRASIE BE TO THE DARK ART OF COMPOSITING!:niceone:
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