The problem with displacegeo is we’d need to subdivide the CVs on the geometry too much to get the articulation 3D is achieving in maya with a bump map and it strikes me that if he’s given me the .obj as he made it, I should be able to then extrude it the way he’s doing it within Nuke, since he apparently can’t export the .obj with the bump map projection baked in.
The problem with relight is that I don’t seem to have it. I have relightsimple with NFX but that doesn’t work in my version of nuke since the last update.
The thread I am referring to is here:
http://www.vfxtalk.com/forum/bump-ma….html?p=103346
It is quite out of date now I guess because of all the updates, as is the NUK210 fxPhD course I keep looking thru for help.
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