Animating roto feathers is breaking

I am animating a feather to dampen for a few frames and return to normal value. The problem is after making the three keys (ie. 500 – 200 – 500) the feather can’t be be changed. I’ll adjust the values but nothing is updated in the viewer. I did the same thing in a fresh Nuke file and it worked fine in both Roto/Rotopaint nodes.

The next nodes after the RotoPaint is a Pre-Mult and OFlow then Merge. Any ideas why?

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