May
25
Hey, I’m struggling with adding a camera shake to my setup. Sure – I could just add the cameraShake Node after my scanline renderer, but that gives me missing parts in the edges of the pictures. The best would be, if there is any chance to get the output of the cameraShake node and plug it into an Axis node, that is connected to my 3d camera. Is that possible?
Many thanks!
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