World/point position using VRay for Maya?

Hi all,
Does anyone know how to render out a world/point position using VRay for Maya? I’m talking about doing it as a secondary pass writing the output at the same time as the main render (and not by setting up a special shader and launching a second render). I can’t seem to find it in the render passes tab which confuses me a lot… I mean, this should be an obvious pass to output and is very common (like normals for instance, which IS in the list…).

Cheers,
David

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