Texture Speckle

I’m not sure how to word what is going on but I’ll try. I have a large texture scene. The angle of the camera I think is causing one piece of geometry texture to not move concisely when animating. None of the geometry is moving, only the camera.

I tried moving the max samples from 2 to 4, but its not the problem. I checked to ensure its not the geometry or uv issues. Not it.

It’s only one piece so I don’t know. I need this angle. I’m unsure what is going on.

Por favor ayuda

*Its not like banding or speckling really, more like the texture moves some when animated. It’s weird.

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