texture baking help

Hey guys,
So i’m animating an albatross over live footage for a documentary that i’m making. I’ve modelled the guy and then textured him (using a camera projection).

It’s not great but it will only be small in the frame and it’s my first ever model so get off my back! jeezz
Anyway, normally it looks sweet. But when i try to animate it everything turns to crap because obviously the projection has not been saved to the geometry. My understanding is that this is called baking. When i try and bake the texture (the only way i know how- by selecting the object and the texture and going convert to file texutre in the hypershade edit menu) everything gets screwed up. I’ve attached a pic of how it should look, what happens when i try and bake the texture and also my shading network.
Any help or advice you guys could give me would be greatly appreciated!

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