Feb
14
Ledin Pavel aka Puppet created a great mental ray shader package called shaders_p ver. 3.2.2 which is now available for Maya 2011 64-bit on Mac OS X 10.6. The surface material p_MegaTK can be used as a universal material shader and supports OpenEXR render pass output using p_MegaTK_pass and p_OpenEXR_saver on the Mac.
Download the shaders_p for Mac OS X 64-bit (Maya 2011)
Read more about the Mac OS X version of shaders_p.
The shaders_p library includes:
- p_bake_read
- p_buffer_writer
- p_color_plus_alpha
- p_color_to_float
- p_constant
- p_CSG
- p_DirectTK
- p_environment
- p_facing_ratio
- p_fisheye
- p_float2_to_vector
- p_float3_to_vector
- p_float4_to_color
- p_grade_color
- p_hair_mapping
- p_HairTK_shadow
- p_HairTK
- p_irradiance
- p_math_output
- p_maya_shadingengine
- p_MegaTK_pass
- p_MegaTK
- p_motion_to_rgb
- p_OpenEXR_saver
- p_physical_lens_dof
- p_PointTK
- p_ray_type
- p_scatter_wrap
- p_shadow_transparency
- p_shadow
- p_SpotTK
- p_z
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