Select faces based on… ???
Posted in: MayaReason: I create lots of 3D text by importing illustrator vectors and find that I usually end up applying different shaders to the face and bevel. Right now I have manual select all the faces. This is a bummer when I have to make changes to the vector file and then all the faces change and I need to redo all the selecting again.
Perhaps some mel or python could take the selected object and create a selection of faces based on their normal? Or is there a trick when creating the Illustrator Object to have the faces be separate object.
Any tips, clues, or code is much appreciated!
-Ryan
Post a Comment