Select faces based on… ???

I am wondering if there is any way to select faces of an object that are perpendicular to an axis or planar(?) to another plane.

Reason: I create lots of 3D text by importing illustrator vectors and find that I usually end up applying different shaders to the face and bevel. Right now I have manual select all the faces. This is a bummer when I have to make changes to the vector file and then all the faces change and I need to redo all the selecting again.

Perhaps some mel or python could take the selected object and create a selection of faces based on their normal? Or is there a trick when creating the Illustrator Object to have the faces be separate object.

Any tips, clues, or code is much appreciated!

-Ryan

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