Rotate & Scale behaving abnormally on imported FBX object

I imported a biplane that I downloaded from turbosquid in 3ds format. I converted it to FBX, then imported it into Maya.
When I try to enlarge some of the components to modify the plane, the component moves. Now when I try to rotate the propellor, it also moves instead of just rotating… I’ve tried changing the rotate tool values in "local, World and Gimbal", but none of them make any difference.

Any suggestions would be greatly appreciated!

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