Retopo G – Retopology Tool For Maya

Retopo G makes re-topology, the process of rebuilding mesh over an existing sculpture, simple in Maya. What makes Retopo G so efficient is the Context Sensitive polygon building creation. This means almost any task can be done with the ‘g’ (repeat) key.

The goal of Retopo G is to create a fast re-topology tool that works directly inside of maya, does not require a plugin, and does not interrupt your standard modeling tools. Other benefits include a combination of surface tools to create the cleanest mesh possible, credits to the creators of for AORelaxverts, and fitVertices. Also, unlike other re-topology solutions, it is very easy to switch between multiple objects to retopo.

More Information Here

Feel free to email me regarding this tool as well. My contact information can be found on my webpage above. Let me know what you think.

No Responses to “Retopo G – Retopology Tool For Maya”

Post a Comment