Maya 2009 render passes and compositing
Posted in: MayaMy Company switched to 2009 a few weeks back…and theres been advantages and disadvantages as usual with a package upgrade. Im trying to get my head around all the new presets. I am my company’s main compositor and so I usually need to be a part of the rendering process….explaining what I need to comp, and why. I understood 2008 perfectly, but 2009 has made things a bit convoluted….at least to me. And I believe that some of these new presets will help me to further advance our pipeline.
Is there a resource that you guys know of that comprehensively explains these pass presets, and how to use them? Most things Ive seen explain basic diffuse, spec ,beauty, AO etc….this is stuff I already know and get….but some of these other passes I have less experience…
Volume, irradiance, all of these new normal passes, coverage etc. Ive seen the definitions of all of them in the help file, but no examples of what they should look like or how to use them. Ive been compositing for about 6 years now, but only in the last year have I REALLY been compositing heavy CG stuff(Product work for advertising)…..and Id like to step up my knowledge and expertise. Sorry to be so long winded…..:D
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