Frustrating Selection Issue – Selects opposing Points

Hey guys, so I’m modelling a very detailed City Block in Maya, and all was going well up until now… idk if i hit some kind of keyboard shortcut or what but heres my issue:

When i select a point (vertex, havent tested with other components) Its giving me the opposing one as well… for instance: Im modeling a railing for a deck, so i make a polygon cube primitive, drop the pivot point to the bottom right so i can scale it form there, and flatten it out into a simple, long railing. Troube is im trying to make the railing have a 45degree angle at the end, like a cut youd make if building a deck so 2 could connect, but when i select the corner vertex at The end i want it at it ALSO selects the vertex at the other end of the object, giving me both…

Anyone have any clue what this is?

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