.fbx import problem
Posted in: MayaTo keep it simple. I used Nuke X to track my footage, a simple nodal pan. I exported the camera and point cloud as a .fbx file
When I imported the .fbx to Maya I made sure it was set to Cm, went into the camera settings and changed the resolution to HD(1920×1080). Yet when I view through my camera(with the resolution gate) it doesn’t fit, some of my tracking points/Locators aren’t even in frame. I set up an image plane and confirmed that it’s wrong.
I obviously can’t zoom out my camera, because each frame has a key on it. Is it the way I’m exporting/importing? Is there a step I’m missing?
Thank you
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