Though, i don’t know what this whole baking camera is, or what this poster means by parenting the camera, i’ve tried it but it doesn’t quite work how that poster explained it.
And i thought you only bake something if it is a simulation (like objects affected by particles).
So now what it comes down for me, are two questions:
1: Going to be an extreme noob question. When i export boujou solves to maya, it always gives me the point clouds. Exactly what are the point clouds for? Is there a script in the camera that defines its movements based on the points?
2: Can someone explain to me how to actually stitch solves like how andyburm stated? But in a more detailed way? And how would i render the stitched solves out as another footage?
the reason i ask these questions, is because i am trying to track a footage that has TONS of motion blur. it has about 1403 frames, and Boujou tracks everything just fine EXCEPT frame 878 (because it’s super blurred). And when Boujou is done tracking and solving, it becomes like 18 solves. And i’m wondering if there is a way to create one solid camera movement (like for that ONE frame i move the camera manually or something).
I can’t post the footage unfortunately as i don’t have rights to. but yeah… just asking if there is a way…
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