Z-Depth from Fusion’s 3D Scene

Hi guys,
First post! I am setting up a 3d scene in Fusion, it’s all very simple – just some planes at different distances and a simple camera sweep. All it well, but I’m going for a simple fogging-whilst-receeding effect. I was wondering it there were a simple way to do this in a 3D scene in Fusion, or, failing that, there is a way of essentially making a z-depth in Fusion based on a 3d camera, which I could then plug into the Deep Pixel fog (or, if I’m feeling cheap, simply screen over the top out my render!)

Any ideas? Thanks very much!

Dan

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