Apr
17
pre/un-premultiply nodes?
Posted in: Digital Fusion / DFX+bit of a noob question here im afraid (I’m new to fusion) but i cant find the answer anywhere, I tried the manual as well as google.
Im searching for nodes that can pre and unpremultiply, I know the color correction nodes has an option to do this automatically but I need to do it manually at some point in my tree.
I could do this manually I guess but I can’t even find a node that divides two inputs so I’m a bit stuck.
Most comp applications simply has nodes to do this sort of thing, it should be straightforward but I can’t for the life of me find these nodes in fusion.
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