Sep
25
Hi!
Is there in Fusion any way how to blur edges of selection by material ID channel? I make a color correction and use material ID channel selection. Around the trees that are planes with texture and opaccity map there will appear rectangle that are not affect by correction. In cobustion I partly solved this by choosing a feather in GBuffer material selection.
Is there in Fusion any way how to blur edges of selection by material ID channel? I make a color correction and use material ID channel selection. Around the trees that are planes with texture and opaccity map there will appear rectangle that are not affect by correction. In cobustion I partly solved this by choosing a feather in GBuffer material selection.
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