Bake textures (RenderMap, Render to Texture)

Hi to all,
I have a question – How can I make a rendermap in Fusion? I need to catch a textures from objects in scene. I can do it in maya, max or softimage, but now I need more interactive and I don’t want to jump between Fu and others 3d apps.
I tried to use a texture projection, catcher, UVMap with perpendicular camera but it doesn’t help.. It works fine, I see what the object was stabilized, but after recomp it is not match with original plane. When I’m render a rendermap from 3d app, an object is stabilized, so I can roto very fast and after that I can place it back and it will be fits fine.

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