Jan
30
alpha merge problem
Posted in: Digital Fusion / DFX+Hi everybody,
I’m pretty new to node compositing, I was trying to composite some fumefx with debris, rendering it separated from smoke.
I thought that using a matte material on debris (that rotates around the fume) was the good way to do it, but when I started merging channels in fusion I had this problem:
and this is the correct alpha from the beauty pass, with debris and fume in the same render:
I hope someone can help me with this problem 🙂
Thank you in advance,
Matteo
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