WAGE SURVEY 2010 TAG

WAGE SURVEY 2010

from the Animation Guild. Good reading for newbies and pros alike to find out what you should be making. This only aplies to union houses which are basically just the big animation houses but I doubt the overall wages are very different at other shops.

New Kickstarter Project with VFX looks awesome.

Hey guys, Check this SCI FI kickstarter project… looks amazing. Help spread the word. http://www.kickstarter.com/projects/…iades?ref=live

L3Deformer V1.0.1 & L3Library V1.0.3 released

Hi folks,

L3Deformer V1.0.1 and L3Library V1.0.3 have been released yesterday. Both plugins are now also available for Maya 2009 and 2010. We have lowered the price of L3Deformer for Maya 2009/2010 to 139,00€ (no tax included). We also offer new bundle and discount options if you would like to purchase L3Deformer for multiple versions of Maya. Check out our tools website for more details.

L3Deformer V1.0.1 (free upgrade)

New Features

  • Viewport 2.0 Support
    All deformer handles and support nodes now also show up in Viewport 2.0. Please note, that Maya’s Viewport 2.0 is still work in progress and missing a lot of functionality from the old viewport.
  • Curve Deformer: Per object texture sampling coordinate offsets
    Two new attributes allow to offset 2D/3D texture coordinates per target object attached to a curve deformer. This makes it very easy to apply texture based geometry randomization effects in curve space, without the need to use multiple curve deformers. Lightning effects with multiple streaks are a good example how to apply this new feature.
  • Curve Deformer: Tangent Mode
    The tangent computation method can now be set separately from normal mode. This provides a lot more flexibility when omitting the alignment curve.
  • Collision Deformer: Relax Iterations
    Relax iterations now use a float value instead of an integer. Thus the next relax cycle can be blended in smoothly. This allows to use varying relax iterations as an animated effect. Originally relax iterations were designed as a static mesh equalization feature. In addition the deformer will now work without any actual collision geometry. This allows to use the relax feature only, which can be handy to equalize e.g. nParticle, fluids or RealFlow meshes.
  • Texture Deformer: Slope Vector Mode
    When using geometry space displacement you can now optionally use the polygon normal instead of the actual displacement vector to compute the slope falloff.

For a complete list of changes please refer to the L3Deformer history.

UI Streamlining

We had a look at all UIs and streamlined some designs that required redundant extra clicks.

Performance Enhancements

We started to replace more Maya API classes and methods with our own technology that supports multithreading. Performance of texture and curve deformer has been increased. We will continue to push performance with each release cycle. We would like to ask you to request more API multithreading support from Autodesk. Being able to use all CPUs/cores of a modern system will not only drastically increase performance of our tools, but affect overall Maya performance and that of other custom tools.

L3Library V1.0.3

The free L3Library now supports a customizable floating shelf window (Maya 2011 and higher). We have taken our old CPS Toolbox and pimped it with QT features like docking options and 10 shelf tabs.

For a complete list of changes please refer to the L3Library history.

Check out our tools website for more information and new tutorials.

Cheers,
Kay

What do you think of autodesk photofly 2.0

i never try photofly before but it seems to be cool… i’ve just checked it out on autodesk website which is called "Project Photofly" is that what you’re talking about? coz it looks great… a lot of 3D’s features in it… can even create model by using photograph that been shot… 🙂

Pixion’s Magic Touch on Balgandharva

Mumbai based Pixion studio’s have delivered an entire package of DI, VFX, Film Prints in 4k, Digital Cinema Packages in 2k and HD on BluRay & DVD Copies for Balgandharva – a Marathi film by distinguished Art Director and production designer of Indian cinema, Nitin Chandrakant Desai. The film is directed by Ravi Jadhav – an icon behind the success of Marathi film, Natrang and is written by Abhiram Bhadkamkar. Read more at: www.cgtoday.com

Prime Focus Delivers Spectacular VFX and DI for Shaitan

Prime Focus delivers spectacular VFX and DI, and Cameras for Bejoy Nambiar’s thriller ‘Shaitan’. Shaitan is the story of five youngsters set in the urbanscape of Mumbai. Amy, Dash, KC, Zubin and Tanya are young, intelligent, good looking and ‘uber cool’ with no hang ups and no boundaries. They single-mindedly seek excitement until a ‘moment’ changes everything. An accident and their actions to cover it up lead them through a series of incidents across the roads, streets and bylanes of Mumbai and into the dark side that lurks within all of us – The Shaitan. www.cgtoday.com

digital music/graphic

I’ve recently created a network for non-profit graphics and musical projects.
The goal is to encourage graphical artists to give away ther imaginery to non-profit musical projects and likewise musical artists to give away their work for non-profit filmmakers/graphical designer(maybe for the new demoreel etc.).

I hope the network would give talented people a ways to get exposure and to collaborate in new projects.

You are welcome to take a look at, polyproc.ning.com

Cheers!

Jonas

Cinesite creates First Class visual effects

Cinesite creates First Class visual effects

London, UK, June 10, 2011 – Cinesite, one of the world’s leading film visual effects houses, has completed more than 115 visual effects shots for Twentieth Century Fox’s X-Men: First Class, which hit cinemas last week. Among the effects Cinesite created were a retro version of the Cerebro Room, Azazel’s fight sequences, a military parade in Red Square and Washington, DC devastated by nuclear war.

Directed by Matthew Vaughn, the prequel takes the viewer back to the beginning, before Charles Xavier (James McAvoy) and Erik Lensherr (Michael Fassbender) took the names Professor X and Magneto, and when they were two young men discovering their powers for the first time. Before they were archenemies, they were the closest of friends, working together with other Mutants to stop the greatest threat the world has ever known. In the process, a rift between them opened, which began the eternal war between Magneto’s Brotherhood and Professor X’s X-Men.

Shot anamorphically on Kodak 35mm stock, the film has a distinctive 1960s retro look and feel to reflect the era it’s set in. Cinesite’s visual effects supervisor Matt Johnson, 2D supervisor David Sewell and 3D supervisor Anthony Zwartouw worked closely with the production’s overall visual effects supervisor John Dykstra.

To create a 1960s version of the Cerebro Room, which was shot against a 360-degree green screen, Cinesite created a CG dome and composited shots of Xavier wearing the Cerebro helmet. This had hundreds of wires coming out of it, as well as set tracking markers that had to be removed. Anamorphic lens flares and other optical looking effects were added in keeping with the 1960s feel.

For the mind view state that the helmet creates enabling the wearer to locate mutants, Cinesite added fluid simulations and physical smoke elements to create auras around characters shot against a blue screen. Virtual cameras pulled the final shot together and time warp effects were added.

The demonic mutant Azazel (Jason Flemying) has teleportation abilities and uses his tail as a weapon, lifting and throttling his enemies and wielding other weapons. Cinesite created CG teleportation effects leading into his fight sequences. His tail was modeled and animated using Maya and tracked into the live-action shot. Tracking was particularly complex due to the fast pace with which he teleports in and out of scenes. Fluid simulations were used to create the wisps of smoke and fire that surround him.

The 1960s military parade through Moscow’s Red Square is entirely computer generated. Matt Johnson and visual effects photographer Aviv Yaron spent a week in Red Square capturing hundreds of HDR stills from different angles and at different times of day, to be used as a basis for modeling and texturing, and to be projected in Nuke to create a full CG virtual set. An army of CG Russian soldiers was created using Massive to populate the scene, along with highly detailed CG tanks and missiles.

For the Washington, DC scene, the Hero mutants were shot on a plinth against a green screen. Cinesite camera tracked the action and created a panoramic matte painting of a Capitol Hill ravaged by nuclear war. A 3D layout, smoke and fire were added along with a mutant army – created using Massive – in front of the White House.

“Working on X-Men: First Class gave us the opportunity to do some of the most complex compositing we’ve done yet. We’re all about creating seamless effects, and our Red Square shots are a great example of our ability to produce invisible visual effects. We also enjoyed the challenges that the Cerebro Room brought. There are subtle references to previous X-Men films in the mind view state which we hope hardcore fans will spot,” said Antony Hunt, managing director of Cinesite.

About Cinesite
With one of the largest and most comprehensive facilities in Europe, Cinesite’s visual effects team has the capacity and creativity to produce all manner of effects, both digital and physical, for feature films and broadcast projects of all scales. Their award-winning team of highly talented visual effects artists take filmmakers’ ideas and turn them into spectacular cinematic reality.

Cinesite is currently working on Harry Potter & The Deathly Hallows: Part 2 (Warner Bros.) and John Carter of Mars (Disney/Pixar).

For more information please visit www.cinesite.com.

-ends-

The Foundry Users Group NYC!

that is awesome thank for posting!

Luxology’s modo the Driving Force Behind Futuristic New Car

MOUNTAIN VIEW, Calif. – June 7, 2011 – Consumers are always looking for the “next big thing,” whether it be in food, celebrities or gadgets. Australian industrial design firm, Design+Industry, has recently given shape to what will undoubtedly be the next big thing in automotives: a three-wheeled, high-performance vehicle designed through technical ingenuity and the expert utilization of Luxology’s 3D modeling, painting and rendering software, modo 501.

Design+Industry, the largest and leading industrial design and product engineering consultancy in Australia, was asked by Strike Motors to turn a radical concept for a three-wheeled “trike” into a commercially manufacturable vehicle. The Trike is a high-performance half-car, half-motorcycle that seats two people and combines phenomenal acceleration with excellent ride stability, amazing cornering capability and strong stopping power. Design+Industry took the specs for the car and used the creative tools and advanced modeling and rendering capabilities in modo 501 to create an innovative design that would appeal to car enthusiasts and style-minded drivers while simultaneously catching the attention of bystanders with its sleek, futuristic design.

“We began using modo when clients started requesting features we were not able to provide with the visualisation software we were using at the time,” said Ben Carroll, industrial designer at Design+Industry. “Once clients saw what could be done compared to the other software we were using, they began requesting renderings be done solely in modo.”

Since Design+Industry began using modo in 2009, the software has become an integral part of the company’s pipeline. Used in conjunction with SolidWorks and Luxology’s PAD and SES 1 Kits, modo 501 allowed the designers to quickly visualize the Trike in studio and real world environments, letting them quickly review materials and surfaces, and make design changes on the fly.

“The 3D modeling and rendering features of modo 501 have enhanced our design process in incalculable ways,” said Carroll. “We particularly love using modo to quickly visualize an array of ideas, so clients can interactively review our designs and make decisions on the direction of the final product early on in the process, saving us both time and money.”

“The images that modo produces are shockingly realistic,” continued Carroll. “We have had clients ask to see the physical prototype after our presentation based solely on a picture done in modo and that ‘wow’ factor has always served us well.”

The Trike will be ready for production in 2012. To see more, view a video of the Trike at http://www.youtube.com/watch?v=fj9GGDGic0s. For more information on Design+Industry, please visit http://www.design-industry.com.au/.

About modo
modo is an innovative 3D modeling, painting and rendering software designed to accelerate the creation of world-class models, associated color and normal maps, and ultra high-quality renderings. modo’s modern workflow and advanced toolset easily deliver enhanced productivity for 3D artists working in concept modeling, design visualization, package design, film visual effects, video production and graphic arts. A favorite tool among many designers and artists, modo’s innovative toolset offers one of the fastest paths to content creation on the PC and Mac. modo is available from www.luxology.com or through any of Luxology’s authorized resellers around the world.

About Luxology
Based in Mountain View, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus technology, its flagship product modo® and a gallery of designers images from the active modo community is available online at www.luxology.com.

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© Copyright 2011 Luxology LLC. modo and Nexus are registered trademarks of Luxology LLC., in the USA and/or other countries. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.