Jay Lichtman to Run Method Studios New York Operation

–Executive Producer Will Oversee All New York-Based Projects–

New York, NY—July 1, 2010—Method Studios has brought Jay Lichtman on board as Executive Producer for its New York facility. The company is currently outfitting a brand new space in New York as part of its ongoing expansion. Lichtman has relocated to New York from London where he was previously Deputy Head of Production for MPC (the Motion Picture Company).

Jay Lichtman, EP, Method NY



“We are very excited about having Jay join Method in New York,” says Gabby Gourrier, Method’s Senior Executive Producer, who is based in Los Angeles. “He has a great reputation in the industry and has overseen some excellent work. He has strong relationships with top-tier artists and directors and shares our view at Method that some of the best visual effects work comes from effective, early collaboration with the client.”

“Method is such an exciting company to be joining,” says Lichtman. “I look forward to building up a world-class team of artists and collaborating with the growing number of productions that are coming to New York to film—both because the city is such a great location and because the state is very production-friendly.”

Lichtman, a native of Buffalo, NY, looks forward to returning to the US after more than a decade out of the country. “Method, since its inception, has truly enjoyed a world-class reputation,” he continues. “I have worked in Europe for most of my career, and we all knew about the Method brand and its remarkable work. I’m very pleased to be part of the company as it prepares to expand into new territories.”

About Method Studios
Based in Los Angeles, with locations in New York and London, Method Studios is a leading postproduction facility providing a full range of visual effects services including conceptual design, look development, 3D animation/CGI, matte painting, compositing and finishing.

Method Studios also provides an array of services to stereoscopic film productions, including the creation of stereo 3D content. Method’s sister company, Company 3, maintains a full stereoscopic color-grading suite in the same building as Method’s Los Angeles facility, most recently used for Tim Burton’s Alice in Wonderland.

New ver. Cerebro for IPhone and Mac 64

Cerebro — is a software complex for media project management.

IPhone version
List of opportunities

64 bit Version for Mac OS X
– This version will work under Mac OS X Leopard 10.5.x, and under Mac OS X Snow Leopard 10.6.x
– Stable work under Mac Os Snow Leopard 10.6.x
– Productivity increase by 2 times for interface "re-drawing" (when shifting from Carbon to Cocoa)

Export into network calendar ICal
– You can view the following drop-down menu in Assigned tasks
i

– When choosing a menu item a http link for your assigned tasks calendar will be copied into your clipboard
– You will be able to download your calendar from Cerebro (it will be automatically updated) into Google calendar, ICal, Outlook! For e.g. in the Google calendar, please choose Add/ Add URL menu item and insert the copied link.

We’ve started work on implementation of non material resource planning
– This can be "cutting rooms", cameras, etc.
– CreatingTools/Administator… Resources
– Assigning resources in Task Properties

Mас OS X – Gantt chart also available!

Creating new tasks by drag and dropping files into navigator function restored.
In the Navigator menu, choose a spot in the project and drag and drop 10 files there, and you will be able to create a task with 10 files or 10 tasks with one of the files , the task name will be created out of the names of each of the files.

In the next version:
– The Gantt chart will take into account Saturdays and Sundays and work hours. You will be able to enable/disable these functions.
– An additional calendar mode for resource planning!
– Time/resource overlap identification

Acropora 1.0 released


Image rendering by Samuel Zeller

Acropora is a procedural voxel modeler for creating complex, organic mesh topologies that are useful for all types of 3D modeling applications. Acropora incorporates some of the latest advances in voxel modeling technology.
Acropora combines volumetric modifiers with multi-octave 3D noise sampling to generate detailed surfaces in far less time than conventional surface modeling software. Acropora adopts a less deterministic approach to generating complex, organic shapes by applying a series of modifiers on large voxelized meshes. The effect is to create an endless, seamless expanse of surface that undulates and changes in a natural way. The resulting meshes contain caves, ridges, overhangs and other natural features that are not possible with height maps.

Features include:

  • Voxelisation of user imported models
  • Wide selection of geometric primitives
  • Over 60+ modifiers (geometric, warp, filter, terrain, misc)
  • Generation of up to 15 octaves of user definable noise based on volumetric, Perlin and fractal noise models.
  • Spline-controlled lofts and extrusions.
  • Voxel carving tools
  • Export to multiple mesh formats (.FBX, .3DS, .OBJ, .DAE, .DXF)
  • Export of voxel spaces (full or RLE encoded)


Image rendering by Ron Bednar

Procedural terrain modeler

Voxelisation and modification of user-imported meshes:

Transformers 3″ to film scenes in MilwaukeeTransformers 3″ to film scenes in Milwauke

Transformers 3" to film scenes in Milwaukee

By CARRIE ANTLFINGER

source from: http://www.businessweek.com/ap/finan…/D9GDT4CG1.htm


MILWAUKEE
Scenes in the next "Transformers" movie will be shot at the Milwaukee Art Museum and an empty automotive site in the city, officials said Friday, despite the production not qualifying for Wisconsin’s scaled back film incentives.
Incentives have been dramatically curbed and interest in filming the state has waned since "Public Enemies," starring Johnny Depp, came to Wisconsin in 2008. The movie received $4.6 million in tax rebates and credits but only generated $5 million in economic activity, prompting state officials to replace a previous incentive plan and with a $500,000 annual grant program.
"Transformers 3" won’t qualify for the new grant program, but Film Wisconsin board president Dave Fantle, said director Michael Bay was drawn by something even more attractive to moviemakers: location, location, location.
"You really need something that is one of a kind where a producer or director says, ‘I can’t get this anywhere else or I can’t replicate this in a sound stage in Hollywood’ and that was the case with the art museum," Fantle said.
The movie is due in theaters next summer, which also is the 10th anniversary of the Milwaukee Art Museum: a white, winged structure designed by Santiago Calatrava along Lake Michigan that serves as the city’s symbol for tourism.
"Transformers 3" stars Shia LaBeouf, Patrick Dempsey, Frances McDormand, John Malkovich and model Rosie Huntington-Whitely. Fantle said some of the film’s stars are expected in Milwaukee, but couldn’t say which ones.
The production will bring 150 crew members and actors to Milwaukee the week of July 12. Fantle could only say most of the filming would be done at the museum and the museum will not be used as a museum in the film. It will be shut down to the public for a day.
Bay also is going to film at the empty Tower Automotive site. Regarding that site, Fantle could only say pyrotechnics would be used. He also didn’t rule out more locations being used in the film.
Filming was not expected to be open to the public, but some local students are likely to be hired as production assistants. There’s also a June 26 audition for paid extras to be "trendy executive types."
The film will shoot around the world, including several weeks in Chicago.
VISIT Milwaukee president Paul Upchurch expects the production to bring $1 million to the Milwaukee area for salaries, hotels, food, fuel and equipment.
Art museum director Dan Keegan said past locations used in "Transformers" films, such as Hoover Dam and the Smithsonian’s National Air and Space Udvar Hazy Center, saw more visitors afterward.
"The film will give the venue worldwide exposure during our 10th year anniversary celebration of the Santiago Calatrava designed Quadracci Pavilion," he said in a statement.
Fantle noted Milwaukee also is a finalist for "American Idol" auditions. He expects final word to come Monday.

Pdplayer Beta Program for Linux and Mac OS now available

Pdplayer Beta is now ready for download and testing. The Supported Operating Systems are Mac OS X – Intel Mac, OS X 10.5 or 10.6 and LINUX – tested on the Fedora Core 10.

If you want to take a look at the features and advantages of Pdplayer and also to read some recent reviews/testimonials, feel free to check the Pdplayer product page on Chaos Group website.

Find out more about the installation process and other details
here >>

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VFX Marketplace

Hi all,

We have just opened a new forum where people can post paid work requests, and where users can bid on jobs and projects.

Take a look here:

http://www.vfxtalk.com/forum/vfx-marketplace-f138.html

Paid requests can be anything from solutions to small problems that you dont have time to figure out, to larger jobs such as roto-cleanups, matte paintings, etc… to full on animation and compositing jobs!

We will promote this to the production companies in our database and to our indi filmmaker community, but feel free to use this at work as well as a quick way to get professional work done when you are on a deadline!

Jah

Actors supporting the vfx guys who make their careers

Did anyone here know this?

28 MAY 2003
Man of the moment Keanu Reeves has shown his generosity by giving away £50 million of his earnings from the Matrix sequels. The 38-year-old decided to hand over the money to the unsung heroes of the sci-fi blockbusters – the costume and special effects teams.

Keanu is expected to make a total of £70 million from the films, thanks to a deal which guarantees him a 15 per cent profit-share, so he will still net around £20 million. Asked about his prodigious act of generosity, the actor said he already had enough cash. "Money is the last thing I think about. I could live on what I have already made for the next few centuries," he declared.

And it’s not the first time the Beirut-born star has shown his jaw-dropping benevolence. While shooting the films in Australia he amazed the team of stuntmen by giving them each a £6,000 Harley Davidson motorcycle. And the actor, whose sister has leukaemia, has also channelled millions into cancer research.

His gift to the Matrix series’ 29 behind-the-scenes whiz-kids will see each of them receiving £1.75 million.

cmiVFX Releases Cinema 4D Ultimate Learning System Volume 6 | MOGRAPH

Cinema 4D Ultimate Learning System Volume 6 | MOGRAPH
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (June 1st, 2010) – cmiVFX launches its latest training video in the highly anticipate Cinema 4D Ultimate Learning System Series, called MOGRAPH.

This video was created to help extend the tool sets of standard Cinema 4D artists to encompass one of the most popular software modules on the planet, Mograph and Modynamics. cmiVFX breaks down each tool one by one with fast and easy chapter references designed for even faster muscle memory. cmiVFX continues to deliver the training and content you need, quickly, efficient and affordably. When it comes to high end CG and VFX training, there is only once choice… cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Price!

Cinema 4D Ultimate Learning System Volume 6 | MOGRAPH
cmiVFX | C4D_Ultimate_Learning_System_Vol_6

The Cloner Object, Our New Best Friend
Take a look at the cloner object in each of its four different forms; examine the basic parameters and the way the cloner object creates its clones. The cloner object is one of the primary tools utilized in the Mograph module and can be integrated with every other tool within the module. Understanding its basic functions is crucial to working with and understanding the others.

Intro to Effectors
Take a broad look at each of the different effectors. Effectors are used to control and animate the position, scale and rotation parameters and can be used to control any object with an effectors tab (the majority of the Mograph objects). Their ability to control more than one object (multiple cloner objects for example) allows for extremely powerful and complex animation with very little set up.

Intro to Modynamics
A favorite aspect of the Mograph 2 module, Modynamics allows for complex rigid-body dynamic simulations that can be set-up instantly and adjusted infinitely. Modynamics can simulate from dominoes falling to glass shattering with unparalleled ease and speed. A breakdown of the basic setup and a couple of examples will get you on your way to creating phenomenal dynamics.

The Other Objects
Learn more about other objects including the Matrix, Text, Fracture, and Instance Objects. Explore the differences and similarities of the Matrix and Cloner objects as well as how to use them in tandem. Mograph’s Text Object is an incredibly powerful way to generate text which the spline text tool simply cannot contend with. The Fracture Object allows for animated (or dynamic) deconstruction and separation of polygonal objects and the instance objects is great for creating trails of objects.

Mograph’s Spline Tools
The spline tools offered by Mograph are examined briefly here with a basic overview of their creation and a couple of ideas for using them. They are extremely useful for creating splines from motion (creating spline trails from each vertex of a moving object for instance) or for generating organic and repetitive splines that can be cloned and even effected by forces or dynamics.

Mograph’s Deformation Tools
The deformation objects allow for extremely powerful deformations of any object. From the displace deformer, which creates visible (in the viewport) deformations based on shader channels to the spline wrap, which can align or stretch objects along a spline. These tools create very easy shortcuts to problems that would have needed to involve much more complex solutions otherwise.

Subscriptions – ACT NOW!
Gain access to Every New Release and the Entire cmiLibrary with cmiSubscription plan. Obtain the latest releases automatically and special features from cmiVFX. For more information on our subscriptions:
cmiVFX | Subscriptions_And_Pricing

cmiVFX on TWITTER:
Follow us on twitter and receive news, updates and special offers for our twitter fan base. (cmivfx) on Twitter

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. For additional information about cmiVFX, visit www.cmivfx.com © 2010 cmiVFX | cmiStudios. All rights reserved.

Peter Marin and Martin Lazaro Join Method Studios

— Visual effects facility boosts NY talent roster with VFX supervisor and sr. Flame artist —

In a move bolstering the talent pool at its New York facility, visual effects company Method Studios has hired VFX supervisor Peter Marin and senior Flame artist Martin Lazaro, who most recently completed work on the Spike Jonze film "I’m Here.”

“We’re very happy to have Peter and Martin on board,” said Gabby Gourrier, Executive Producer, Method Studios. “As we continue to strengthen our East Coast presence, together they bring a wealth of experience in visual effects to our growing team of New York-based artists.

Peter Marin, VFX Supervisor, Method Studios

A veteran of the post industry, Marin has worked in visual effects since 1997, when he first joined The Mill as a Flame artist. Since then, Marin has served as VFX supervisor at a number of leading facilities, including Framestore CFC in Reykjavik, Iceland, the UK’s Animal Logic, and Sweden’s Redrum, where he worked on the 2009 Cannes Lion Grand Prix winner, “Carousell.” From 2002-2008, Marin was partner, senior creative artist, VFX supervisor and head of 2D and 3D at Stockholm Postproduction, before which he worked on feature projects such as “Harry Potter and the Chamber of Secrets” and “Black Hawk Down” at Mill Film in London.

“I’m thrilled to be joining the Method family,” Marin commented. “In addition to an incredibly innovative team of artists, Method has the technical resources to enable us to bring as much creativity to a project as we can.”

Peter Lazaro, Sr. Flame Artist, Method Studios

A seasoned VFX talent with over 15 years of experience, Lazaro got his start in the industry as a graphic designer at Metrovision in Buenos Aires, Argentina, designing commercials and TV shows before forming his own VFX boutique, Dynamo Post. After that, Lazaro moved to Spain, where he worked on numerous high-end VFX commercials and feature film projects. Prior to joining Method, Lazaro headed the VFX department as a Flame artist/VFX supervisor at Wild Child Post and Resident Creative Studio in NYC, where in addition to commercials for clients such as AT&T and Sirius/XM, he worked on music videos for Coldplay, Jay-Z, Kanye West and the Black Eyed Peas, among others, as well as the opening titles for HBO’s “Entourage.”

“Method has a great team of artists supported by a robust technical infrastructure that extends around the world,” Lazaro said. “There is so much creativity here, and that, along with a full slate of projects to work on, makes me very excited about what the future will bring, particularly as we look to move into our new facility shared with Company 3 in the heart of Chelsea.”

About Method Studios
Based in Los Angeles, with locations in New York and London, Method Studios is a leading post production facility providing a full range of visual effects services including conceptual design, look development, on-set supervision, 3D animation/CGI, matte painting, and compositing and finishing. As an artist-driven company, Method is built around an exceptional team of VFX professionals who have created award-winning visual effects for commercials, music videos and feature films. The company is led by creative director Dan Glass, who most recently served as senior visual effects supervisor on “The Tree of Life,” and has a long list of film credits including “Batman Begins,” “Speed Racer” and “V for Vendetta,” as well as both “Matrix” sequels. Method’s unique approach combines traditional filmmaking techniques with the most sophisticated digital solutions in 2D compositing and 3D animation, all of which has helped build the company’s reputation over the past decade for the highest quality work.

Method Studios also provides an array of services to stereoscopic film productions, including the creation of stereo 3D content. Company 3, a sister company, maintains a full stereoscopic color-grading suite in the same building as Method’s Los Angeles facility, most recently used for “Alice in Wonderland.”

Recent commercial credits for Method include campaigns for Milkquarious, Bridgestone and Geico. Recent feature film projects include “A Nightmare on Elm Street,” “The Sorcerer’s Apprentice” and “I’m Here.” www.methodstudios.com

V-Ray RT for 3ds Max 1.50.SP2 available for download

V-Ray RT for 3ds Max 1.50.SP2 is now available for immediate download from our website download section >> 🙂

The full list of additions and bug fixes is listed below:

New Features
Options to turn on/off rendering of proxy objects, X-Ref scenes and particles;
Support for stereoscopic rendering with different preview types (anaglyph, interlaced, checker, dual-window);
Adaptive sampling support with the ability to stop the RT once noise has cleared to some level;

Feature Requests
Support for the offset parameters of the physical camera;
Support for mesh lights;
Support for VRayAmbientLight;
Support for bitmaps in the Gradient Ramp texture;
MaxScript callback when a frame is complete.

Bug Fixes
Different result when there is a missing map in the enviroment slot;
Errors when there is a Bitmap texture without a file name specified;
horizontal shift for physical camera not working properly;
Differences with the production renderer when texture filtering is "None" and "Blur" is other than 1.0;
Animation of materials and textures is not updated in the ActiveShade window;
Animation of physical camera properties (focus distance, focal length) is not updated in the ActiveShade window.

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