Underwater CGI background plate FX

Greetings
I am shooting a collection of underwater CGI 4K background plates on my Red One in R3D @25FPS. This material has been shot in extraordinary conditions on the Great Barrier Reef. These have been useful in motion picture production in the past and I wanted to make them available VFX production in the future. For more information please don’t hesitate to contact me.
regards

Ross

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Apple Motion & Cinema 4D: The 3D Motion Graphics Pipeline

Join us online this Tuesday night (8/10/10 @ 7:30P MST | -6UTC) for motion+connect with Mark Spencer…

Today’s rapid development cycle in the motion graphics and vfx industry calls for efficient workflows. Sometimes the best workflow comes from integrating multiple software applications, creating the ‘best of both worlds’. Such is the case with Apple’s Motion and Cinema 4D.

read more>>

VFXWar – VFX Contest

VFXWar on CGTantra – Starts 1st August. Deadline – 15th September.

The Attacks begin on 1st August 2010 and the ravaged footage will have to be submitted on 15th September 2010. You have 45 days. The Contest allows an individual member or a team of 4 people to participate. It is open to students and professionals. The proceedings of the Battle have to be reported at base camp.

Follow the link and join the VFX War – http://vfxwar.cgtantra.com

cmiVFX Launches Shading & Lighting FX Training for the Foundry’s Nuke

Nuke Shading and Lighting FX
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (July 22nd, 2010) – cmiVFX launches its latest Visual FX Training Video for the Foundry’s Nuke Product line called Nuke Shading and Lighting FX.

This video was created to help compositors learn how to manage the current 3D Shading and lighting system inside of the Nuke Compositing application. Built by user request, many Nuke users realized that procedural shading networks inside of Nuke have the capabilities of 3D shading systems found in traditional 3D Animation packages. cmiVFX breaks down each tool one by one with fast and easy chapter references designed for even faster muscle memory.cmiVFX continues to deliver the training and content you need, quickly, efficient and affordably.

When it comes to high end CG and VFX training, there is only once choice… cmiVFX!This video is available today at the cmiVFX store for a Special Introductory Price!

Nuke Shading & Lighting FX
http://www.cmivfx.com/productpages/product.aspx?name=Nuke_Shading_and_Lighting_FX

Setting up the Scene – Creating Night Time
A daytime still of a hangar will be utilized to start toning the image down to receive a night time version of the scene. To improve the look also add a layer with some lamps and lights that were missing in the daytime version.

3D Setup / Projection
Learn how to give the shot some dimensionality and project it onto a card in Nuke’s 3D environment.Instead of deforming the card using the handles the instructor will show you how to displace it by using a simple Roto shape and a color correction.

Adding Geometry & Lights – Texturing & Shading the Model
Now that the 3D scene has been setup it will be necessary to import a 3D model of an aircraft. Is there a way to actually texture this model within Nuke? Using Nuke’s shades the artist will give the plane a new appearance.

Light
In order to make the shading work a light is needed.Add a light to the scene and the appearance of the texture changes.The texture now reacts to the light, determine where to set the light and learn how to adjust the shader settings to get the right feel.

Additional Lights
One light will not light up the entire scene. Learn how to try and match the different lights to the lighting conditions in the night time still.Also add two flashing navigation lights and animate the plane.

Enhancing the 3D Output – Faking Ambient Occlusion
Where there is light there is shadow (usually).Nuke’s lights don’t cast shadows, so walk through a process and try to establish a method that could be used for self shadowing.

Following shadow
The plane still needs a shadow, without the lights casting shadows there is a need to create a Roto shadow instead.Yet, we don’t want to change the shadow every-time we change the animation of the air-plane. So how do we hook our 2D shadow to the 3D animation of the plane?

Shadow
Now that the shadow is following the plane when it is moved it is about time to match it to the scene. We will have to tweak it a bit, feather it out, and feed it into a color correction.We will also feed into a new channel where it can be used as a separate instance without having an effect on the rest of the scene.

Reflections
Another way to enhance a 3D object can be achieved by letting the object reflect its surroundings. This is usually achieved within a 3D application. Using an environment light we will try to project the surrounding back onto the plane.

Rough Edges
Even when increasing the anti aliasing to a high level 3D renders can still have jagged edges. This does not create a convincing appearance.We will try to reduce the rigidness of the rendered boarders.

Depth of Field – Z-blur
Utilize the z-depth pass and use its depth information to control the amount of blur we want to add to the different regions of our image. We will set up our focal point and gradually slip out of focus to the point where highlights will start to bloom.

Bloom
Defocused lights in a dark image can look very colorful and pretty. Building the right kernel for the convolve tool can really make the difference in the appearance of a defocus.

Foreground
We have a pretty defocus in the background and the air plane in mid range.So something could be placed in the foreground.Adding a window frame to the shot will round of our composite.

About the Author
Derk started his career as a graphic designer for vintage merchandising products. Not being solely interested in pub signs, he shifted his focus to moving image and visual effects while studying visual communication in Aachen (Germany) and Birmingham. For the past four years he has delivered creative solutions for various corporate and independent projects. His expertise lies in the field of motion graphics and compositing. For more information on Derk, please contacted cmiVFX.

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Gain access to Every New Release and the Entire cmiLibrary with cmiSubscription plan.Obtain the latest releases automatically and special features from cmiVFX.For more information on our subscriptions: http://www.cmivfx.com/productpages/product.aspx?name=Subscriptions_And_Pricing

cmiVFX on TWITTER
Follow us on twitter and receive news, updates and special offers for our twitter fan base. http://www.twitter.com/cmivfx

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at cmiVFX: http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit www.cmivfx.com . © 2010 cmiVFX | cmiStudios. All rights reserved.

Southpaw Launches Digital Asset Management System TACTIC 3.0

FOR IMMEDIATE RELEASE

Southpaw to Unveil New Asset Management Solution, TACTIC 3.0, at SIGGRAPH 2010

Southpaw Technology cures production chaos with more customizable reporting and scheduling, a more flexible interface, and a handful of new 3rd party integrations

Toronto, Canada – July 21, 2010 – Southpaw Technology, a leading developer of production digital asset management (DAM) technology for digital entertainment and enterprise companies, announced today that it will unveil TACTIC 3.0 at SIGGRAPH 2010. The brand new version will provide studios with a more open, flexible solution for speeding the creation of digital assets across highly complex digital productions, like those found in feature film, visual effects, animation, and cinematics studios.

TACTIC is four solutions in one. It combines asset management, workflow management, project management and communication tools into one dynamic Web-based, cross-platform solution. Battled-tested in some of the most demanding environments, TACTIC enables vast teams of artists and animators to work with terabytes of digital assets the way they want to, rather than forcing them into a specific workflow.

“TACTIC is the bedrock of our pipeline,” said Todd Jahnke, head of production at March Entertainment. “We use it for our production management, asset management, and overall pipeline solution. TACTIC also manages our communications with production partners spread across four countries. For March Entertainment, TACTIC is our solution to redefining what can be achieved in the production triangle of time, money, and quality.”

– more –

TACTIC 3.0 Highlights:
The main focus of TACTIC 3.0 is flexibility. Its highlights include:
More intuitive and flexible interfaces that allow users to develop personalized screens to meet their unique workflow
A powerful expression language that enables studios to mine and track production information from any internal system or application
New and completely customizable reporting, scheduling and workflow features that transform mined data into useful, user friendly production information
New integrations with the compositing application NUKE, the Adobe suite of creative tools, the Rush render queue system (beta) and IRIDAS FrameCycler (beta).

“As veterans of numerous digital productions, we recognize that no two productions environments are the same,” said Gary Mundell, CEO of Southpaw Technology. “Digital asset management systems that have any hope of managing the vast complexities inherent in so many disparate processes must use a solution that is flexible enough to adapt to any workflow, mine data from any application, creating any type of report, and be accessible from any location. That, in a nutshell, is TACTIC 3.0.”

Availability
TACTIC 3.0 will be on display at Southpaw’s SIGGRAPH 2010 booth, #205. It is available immediately for licensing. For additional information, please visit www.southpawtech.com, or contact Mary Jane Mundell at maryjane@southpawtech.com.

###

About Southpaw Technology Inc.
Southpaw Technology provides production asset management solutions to the media & entertainment and enterprise markets. Available as a web-based solution for Mac OSX, Windows and Linux, TACTIC combines all the functionality teams, departments and companies need to keep digital productions on track and on budget, including asset management, project management, workflow management and communication tools. For more information, please visit www.southpawtech.com.

© 2010. Southpaw Technology Inc. All trademarks contained herein are the property of their respective owners.

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flame software

Hi

I medempudi form hyd, AP india. want to know about the flame. My husband working in smoke sofware and want to learn the Flame. please suggest me the best places to learn and couse perios along with the cost.

thank you
Medempudi

36 VFX Jobs Created at Dublin’s Windmill Lane for ‘Lock Out’ Feature Film

Irish post house, Windmill Lane Pictures is currently creating a new film visual effects production facility in Sandyford, Dublin, Ireland, in order to carry out post production work on ‘Lock Out’ [working title], a new sci-fi feature film that is to start shooting in Belgrade towards the end of the year. Windmill Lane will produce all the visual effects its new Dublin facility.

‘Lock Out’ is written and directed by talented Irish filmmaking duo Stephen St Ledger and James Mather, the team behind the 2004 short ‘Prey Alone’. Their first foray into feature films is made with the backing of French Studio Europacorp headed by the acclaimed Luc Besson (I Love You Philip Morris, From Paris with Love) who will also produce the film.

‘Lock Out’ (previously entitled ‘Section 8’) takes place in a prison orbiting 50 miles above the earth. The prison houses 500 of the world’s most dangerous prisoners, who are kept asleep by sophisticated techniques until they suddenly awoken. The project boasts a $30 million budget.

Windmill Lane are thus commencing a recruitment drive for key VFX personnel. The drive is already attracting key UK industry interest and any individual interested in applying for any of the eight positions listed below should visit iftn.ie/jobs for further details and application instructions.

The positions Windmill are seeking to fill for ‘Lock Out’ are:

  • Modellers
  • Matchmover
  • Texture Painter
  • Lighting TDs
  • TD Generalist
  • CG Effects TD
  • VFX Production Coordinator
  • Compositors & Rotoscope Artists

More on this story at http://www.iftn.ie/news/?act1=record&only=1&aid=73&rid=4283225&tpl=archnew s&force=1

freelance matchmove/rotomation artist

i am having 3+ years of experience as matchmove/rotomation artist. I have worked with nmore than ten hollywood movies. Here i am looking for some matchmove/rotomation works. Quality output as an affordable rate is what i can assure you.

cmiVFX Releases New Cinema 4D Destruction Concepts

Cinema 4D | Destruction Concepts
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (July 9th, 2010) – cmiVFX releases New Cinema 4D Destruction Concepts Training Video. This tutorial is designed to learn the basics of using image-based, projected textures with projection man, combined with creating a basic explosion and crumbling sequence that does not require a team of people, or weeks to put together.

cmiVFX breaks down each tool one by one with fast and easy chapter references designed for even faster muscle memory. cmiVFX continues to deliver the training and content you need, quickly, efficient and affordably.

When it comes to high end CG and VFX training, there is only once choice… cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Price!

Cinema 4D – Destruction Concepts http://www.cmivfx.com/productpages/p…ction_Concepts

Introduction
This tutorial is a look into visual effects from a motion-graphics artists’ perspective. The goal is to learn the basics of using image-based, projected textures with projection man, combined with creating a basic explosion and crumbling sequence that does not require a team of people, or weeks to put together.

Image Setup and Projection
The beginning will go over the basics and implementation of the extremely easy-to-use "projection man" module built right into Cinema, that allows for mocking up, projecting, and baking images directly onto geometry. We will search for and pick an image with a very high resolution to allow for a high level of detail with our image-based materials. We will then learn how to prepare projection man, the camera, and the base material, so that we can continually add geometry without any additional setup. The benefits of using this method to texture objects are multifold; they are extremely fast to use in the viewport and renderer, are significantly easier to use than procedural textures built from layers, and can be taught to anyone even if your experience with materials is nil. The very best part about image-based textures is that if you use a high-resolution image, they are photorealistic automatically!

Baking Textures
We will begin by with creating a window and each of its parts, learn how to bake the texture into the geometry (convert the projected image to a UV map that can be applied to any object.) As our scene grows in size, we will apply layers for ease of organization and to allow us to "solo" certain objects or groups of objects for editing. Once we have created the main model with its projected textures, we will go on to mock up some of the surrounding objects, buildings, and the street to help flesh out the stylized scene and add contrast between the "main model" and the external scene.

Breaking Up
Once the geometry is all mocked up, we’ll have a look at breaking objects apart both by hand, and by using one of the many plug-ins available for the purpose that are popping up all over the place. There are benefits and downsides to both methods and both are important to use depending on the desired effect or outcome. For exacting precision, nothing beats the by-hand method. The main issue is that it is extremely time consuming. The plug-in method can be very quick to do, but may not yield the exact results needed, promoting a combination of the two methods for both speed and precision.

Explosion
We will then proceed to blow out the windows and the door in an initial explosion using the bullet dynamics built-in "glitch." Any time two objects are dynamically initiated but are overlapping (or inside one another) an explosion happens. Learn to begin harnessing this concept and make it work for you instead of the reverse. We will talk about density and rotational mass, and we will address how baking dynamics is extremely helpful, but can also be a pitfall if done too early on.

Crumble
After the blowout is complete, we will then break up the rest of the main building’s façade and crumble it to the ground in all its destructive glory! Using an on-collision setting in the dynamics tag, we will use the roof to trigger all the rest of the pieces crumbling and falling in a chain reaction. Everyone likes explosions and destruction, and with Modynamics, Cinema 4D has made it easier than ever before and faster than any equivalent 3d package. So strap on your safety goggles and prepare to be blown away!

Subscriptions – ACT NOW!
Gain access to Every New Release and the Entire cmiLibrary with cmiSubscription plan. Obtain the latest releases automatically and special features from cmiVFX. For more information on our subscriptions:
http://www.cmivfx.com/productpages/p…ns_And_Pricing

cmiVFX on TWITTER
Follow us on twitter and receive news, updates and special offers for our twitter fan base. http://www.twitter.com/cmivfx

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. For additional information about cmiVFX, visit www.cmivfx.com . © 2010 cmiVFX | cmiStudios. All rights reserved.

Chaos Group to show new developments and trainings @SIGGRAPH 2010

Chaos Group will be in full force at SIGGRAPH 2010 in L.A. This year the company is planning booth presentations, a public event and an exclusive V-Ray training with CGschool. New developments including V-Ray RT for Maya and Phoenix FD, an outstanding new grid based simulator for smoke and fire, will be presented. The hype this year is clearly GPU rendering, a demonstration of V-Ray RT on GPUs will amaze with unprecedented speed and flawless workflow.

Chaos Group Booth 612
SIGGRAPH Exhibition floor 27th-29th of July, 9.30-6.00 pm
Live demonstrations by well known artists, real-world V-Ray production workflow discussions by experts in the Architectural, Automotive, Film and VFX industries, and a demo reel showcasing some of the best work in 3D are just some of the highlights at this year’s Chaos Group booth.

Chaos Group Public Event
SIGGRAPH, Room 518, 2nd floor: 29 July, 3:30pm to 6:30pm
Following the tradition of previous years, Chaos Group will host a SIGGRAPH Public Event again for all V-Ray fans, users, resellers and partners.

The Best of V-Ray: An Exclusive 8-hour Live Training
SIGGRAPH Room 518, 2nd floor: 28th July, 10:00am to 6:00pm
Chaos Group and the CGschool will be offering an 8-hour thorough training event called “The Best of V-Ray” that covers various issues including speed, detail, and noise in renders, animation techniques for static and non-static scenes, practical lighting of exterior and interior scenes, etc.

More at www.chaosgroup.com 😎

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