VFX Blog Update

Hello Guys, just updated my Blog.

http://t.co/jFoYruZ

Very interesting insights on a music video production.

Rising Sun Pictures Gets Green Light for “Green Lantern”

ADELAIDE, SOUTH AUSTRALIA— Rising Sun Pictures, Australia’s specialist feature film visual effects production house, has been contracted by Warner Bros. to provide visual effects services for “Green Lantern.” Directed by Martin Campbell (“Casino Royale”) and starring Ryan Reynolds, Blake Lively and Peter Sarsgaard, the film is scheduled for a summer 2011 release.
Working alongside major vendor Sony Pictures Imageworks, Rising Sun will deliver key CG sequences in the film. “Once again the quality the work done here in South Australia has resulted in a tent-pole picture choosing Rising Sun from a field of international competitors” said CEO Michael Taylor. “Our ability to deliver complex, photo-real effects work on tight turnarounds continues to place Rising Sun as one of the most sought after vendors in the industry”.
The production will benefit from a reduction in the 15% Post, Digital and Visual Effects Rebate threshold, but Company Director Tony Clark says the Australian Government still needs to do more to ensure the local industry can remain competitive on a larger scale. “The sustained strength of the Australian dollar is not helping attract lucrative, longer term contracts to our shores. Rising Sun is pleased to have brought a fraction of the Green Lantern spend back to Australia, however a sliding rebate scale locked in step with the dollar up to a maximum of 30% would once again position Australia as a true competitor on the international stage”.
Rising Sun’s recent expansion further increases the company’s ability to cater for the needs of multiple blockbuster productions, simultaneously delivering large volume, highly complex visual effects & character shots. Rising Sun is also working on “Harry Potter and the Deathly Hallows Part II” and the Digital Intermediate for local film “Red Dog”.

About Rising Sun Pictures
Rising Sun Pictures is a passionate team of producers, artists and technicians, known for providing complex digital visual effects and cg character work to feature film clients all around the world. With the infrastructure to deliver a full spectrum of services from Design through to Digital Intermediate, Rising Sun has recently worked on films such as Terminator Salvation, the Harry Potter series [The Goblet of Fire, The Order of the Phoenix, The Half-Blood Prince, The Deathly Hallows], X-Men Origins: Wolverine and Watchmen. For more information, visit www.rsp.com.au

Lifeway College’s School of 3D Animation Scores in the 90s!

Lifeway College has officially announced an employment rate of 95% and a successful course completion rate of 93% – a major result for students, New Zealand and the 3D industry.

Keen to make a living in the exciting and innovative world of 3D animation? Lifeway College is pushing to ensure that its students receive prime job placement and the 95% employment rate is a true mark of success. Lifeway College’s push for student employment has proven so successfully that some have even received job offers by top studios before the completion of their studies. Lifeway College makes jobs happen for students, even if that means working with studios and students to ensure job offers can be taken straight away, being creative with assignments and really making it happen!

3D animation is a highly competitive field in which some in New Zealand can struggle to find work. Lifeway College sees it as their number one priority as a tertiary provider to make certain that every one of their students receive prime job placement upon graduation from their studies.

The College’s students regularly show their best work to top global studio representatives, including Weta, Huhus, Nikoleand, Oktober and New Zealand’s top gaming company, Sidhe.

Such opportunities allow the students to be seen by the best in the business. The studio executives also offer constructive feedback on how students can improve skills and offer invaluable advice on what it takes to excel and become world class in a creative industry that likes to push the limits.

“I did not want to study at tertiary level again, but the balance between the technology, creativity and excellent job prospects made me sign up!” says a present student at Lifeway College.

The Principal, Craig Hansen says the College’s focus is on all-round success, “We have a qualification completion rate of 93%, which is over 20% higher than the average. This demonstrates that our graduates know what it takes to be successful to get a job, as nearly all of them do!”

For more information on how you can study with Lifeway College and become a world class 3D Animator, you can visit their website: http://www.lifeway.ac.nz/3d-unleashed/

You can also check out student work by visiting their YouTube channel: http://www.youtube.com/LifewayCollege or enroll by emailing info@lifeway.ac.nz

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Aidan Thomas Joins Method Creative Finishing Division



— Senior Smoke artist contributes to ad campaigns for Nike and Old Navy —

Los Angeles, CA – Visual effects company Method has hired senior Smoke artist Aidan Thomas to its Creative Finishing division. Thomas joins Method from the UK’s Golden Square Post and The Mill, where he worked on commercial campaigns for Intel, Levi’s and Reebok, among others. Recent projects from Thomas at Method include the Nike “MVPuppets” campaign and the Nike “Goodbye Baseball” spot with Ken Griffey Jr. for Wieden+Kennedy. Thomas is currently at work on the ongoing Old Navy campaign from Crispin Porter.

Aidan Thomas, Senior Smoke Artist, Method

“We’re thrilled to have Aidan join the team,” said Method’s Creative Finishing executive producer Robert Owens. “He is amazingly adept as a finishing artist–fast, great with clients and a creative thinker, but it’s his savvy eye and compositing sensibilities that set him apart from other Smoke artists. Aidan’s made an immediate impression with clients and has grown a strong client base very quickly. It can take years to build a client base for a talent in a new city, and with Aidan it’s happened almost instantaneously.”

A talented Smoke artist with a passion for moving images, and a native of England, Thomas spent two years at Golden Square Post Production in London, following positions at The Mill London/New York and the UK’s Moving Picture Company. While at The Mill, Thomas headed up the Smoke department, serving as lead artist on worldwide campaigns for Intel, the celebrated “Straight” campaign for Levi’s featuring spots by Gorgeous directors Tom Carty and Frank Budgen and the Martini campaign by Michael Haussman featuring George Clooney, as well as projects for Aflac, Adidas, Nike, Reebok, ESPN, Snickers, Verizon/Sprint, Nikon, Virgin Mobile, Capitol One, Burger King, Mastercard, Volvo, Cheerios, LG and Panasonic, among others.

“Aidan has been an enormous asset to the Creative Finishing division and is an integral and very positive part of the team,” said creative director Claus Hansen. “In addition to his standout work with clients, he has already been instrumental in organizing our job directory structure and some of our working systems.”

As a senior Smoke artist on Method’s Creative Finishing team, Thomas joins senior Smoke artist Jason Frank and newly hired junior Smoke Artist Aaron Neitz, as well as Flame artists Kelly Bumbarger, Wensen Ho and Claus Hansen, who also serves as the division’s creative director.

“It’s really exciting to be part of such a creative and collaborative environment and join such a skilled team of artists,” Thomas said. “Method has a really clean technical infrastructure and top-notch producers, which makes it extremely easy for us to focus on delivering exactly what the clients need.”

About Method Studios
Based in Los Angeles, with locations in New York and London, Method Studios is a leading post production facility providing a full range of visual effects services including conceptual design, look development, 3D animation/CGI, matte painting, compositing and finishing. Method Studios also provides an array of services to stereoscopic film productions, including the creation of stereo 3D content. Method’s sister company, Company 3, maintains a full stereoscopic color-grading suite in the same building as Method’s Los Angeles facility, most recently used for Tim Burton’s "Alice in Wonderland." www.methodstudios.com

SlipstreamVX: An unbounded real-time smoke and fire simulator/renderer for Softimage.

September 24, 2010. Fluid simulation specialists Exocortex Technologies, in collaboration with Thiago Costa of Lagoa Technologies, today announces the public release of the innovative "SlipstreamVX" smoke, air and fire simulator for Autodesk Softimage 2010 and 2011.

SlipstreamVX introduces a new method of simulating fluids to the VFX artist community. Rather than employing a voxel simulation method that uniformly divides up space whether or not anything interesting is happening, the patent pending SlipstreamVX focuses on the interesting aspects of the fluid, the turbulence, wherever it is and it represents in explicitly.

This innovative approach to fluid simulation gives SlipstreamVX two unique and powerful benefits:

First, SlipstreamVX does not limit its fluid simulations to any type of bounding box. Fluid simulations are free to go where they want. You can have detail where you want it. You can have multiple centers of details and interaction between originally disparate areas of interest with ease. SlipstreamVX efficient representation of turbulence means that you don’t run out of memory.

Second, SlipstreamVX can simulate the complex and detailed fluid dynamics of smoke and fire in real-time and near-real-time. Voxels are not only memory consuming but they are slow. SlipstreamVX explicit turbulence representation is simply much more efficient. Having a real-time simulation makes it easier for an artist to refine a simulation’s look and feel.

As demonstrated on the exhibit floor of SIGGRAPH 2010, SlipstreamVX is fully multithreaded to take advantage of Intel’s Xeon and Core i7 CPUs. SlipstreamVX along with Intel’s technology increases the speed of simulation creation and iteration beyond artists current expectations.

Lastly, SlipstreamVX is being distributed with Exocortex’s new GPU-accelerated "Fury" renderer. Fury was designed to compliment SlipstreamVX’s near-real-time simulation with real-time rendering of simulation-centric atmospheric effects. The rapidly evolving Fury renderer already supports depth of field, motion blur, a density integrator and matte objects.

The SlipstreamVX simulation and Fury renderer bundle along with support for the first year is available now for $399.99 CND. A time limited trial version of SlipstreamVX and Fury is available from the Exocortex website:

http://www.exocortex.com/simulation/slipstreamvx

About Exocortex Technologies, Inc.

Exocortex provides cutting edge fluid simulation solutions to both the VFX, the video game and health industry including Electronic Arts (Montreal), Health Canada, Autodesk, Avid, Fuel Industries, and Big Motion Pictures. Exocortex was founded in 2005 by VFX industry veteran Ben Houston. Prior to founding Exocortex, Ben Houston created the a number of popular VFX tools including the Deadline network renderer, the Krakatoa point renderer, and the Flood fluid simulator.

More example videos:

Acropora 1.2 Beta available for download

Acropora is a procedural voxel modeler for creating complex, organic mesh topologies that are useful for all types of 3D modeling applications. This new release brings voxel modeling to a whole new level, with animation of modifiers and primitives.

Features include:

  • -A variety of base shapes and compound shapes as primary surfaces
  • -User-defined surfaces
  • -Splines, lofts, grooves, extrusions, chisels
  • -Full animation of base objects and modifiers
  • -Path objects
  • -MAX 2008 plug-in (more loaders on the way)
  • -Voxelisation of user imported models
  • -Over 60+ volume modifiers (filter, terrain, geometric, warp)
  • -Generation of up to 15 octaves of three-dimensional noise (volumetric, Perlin and fractal)
  • -Extensive voxel and noise editing tools
  • -Extensive post-processing of meshes (tesselation, smoothing, simplification,…)
  • -Batch processing
  • -Multiple LOD support
  • -Export to multiple mesh formats (FBX, OBJ, 3DS, DXF, DAE), DDS volume textures, and raw voxel data (full and RLE)

Download Acropora 1.2.0121 Beta here.

what are some possible ways that matchmoving might devolop in future?

Hi friends, i am doing a project on matchmoving.

In the documentation proposal, i had a question that
"what are some possible ways that matchmoving might devolop in future?"

i have a thought, but everyone has different view of thinking right! so …

i want u to tell ur ideas.

please guys help me out of this ……..

Pdplayer expands on Mac and Linux

For all of you who have eagerly expected the professional sequence player to run on Mac and Linux we are happy to announce its immediate availability. The new features and system support are FREE to all current Pdplayer users and accessible for download from the Chaos Group website.

Easy to integrate with different applications such as Nuke, After Effects, Lightwave, V-Ray and others it delivers short viewing times and exceptional flexibility in terms of communicating and applying changes directly while discussing them with customer. Pdplayer supports most industry standard file formats including EXR, HDR, DPX, CIN, R3D, TGA, SGI, IFF, PIC and VRIMG and is capable to meet the most demanding needs of the artist.

The full list of features, functions and limitations is listed at the official webpage of Pdplayer, so do not hesitate to click and read details.

Greetings,
Chaos Group Team

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history of matchmoving

i am doing a documentation regarding matchmoving. i need to know what is the history of matchmoving. can anyone help me please

Newest high-end stock 3D characters now feature facial animation

Rocketbox Libraries’ latest release now provides developers and studios with an easier implementation of AAA quality characters into their products.

Rocketbox Studios GmbH, specialized in 3D characters and animations, has just released Complete Characters HD – this 3D model library is a collection of highly realistic animated human characters. A key feature of these new generation character models is their facial bone rig, making them much more lifelike and believable than competing stock models on the market. A wide collection of facial expressions including emotions and phonemes for lip-synced speech are already included.

All characters are pre-rigged, ready to use, and available for integration in a wide range of projects. The libraries can save companies lots of time, effort and money while boosting graphic quality of the resulting product.

Some hard facts in short form:

  • 40 new and completely unique characters with 500 animations
  • Available as individual characters or in various bundles
  • Rigs include face bones for lip sync and expressions
  • Less than 10,000 polys per character
  • The assets are available in 3ds Max file format, Maya and FBX versions will be released on Sept 30th, 2010
  • High res pictures of the new characters can be downloaded here: http://www.rocketbox-libraries.com/m…acter_pics.zip

The Rocketbox Libraries 3D model online shop can be found here:
www.rocketbox-libraries.com