what to put in a VFX editor’s reel?
Posted in: The PadAs a VFX editor all my work, everything I contribute to a project, is pretty much unseen in the final product. So what can I use that is both practical and ethical?
I would love to hear your thoughts, especially from people who are in the position where they evaluate demo reels.
I originally come from a picture (video) editorial background in broadcast and indy film, but for past while been in a fulltime VFX job and find that I don’t know what I have to actually show for it (as far as my reel is concerned).
Mike
The Men Who Stare At Goats
Posted in: The PadCongrats to anyone that worked on it…great job!
My new 3D-Rig
Posted in: The Padfirst sorry about my bad english.
It´s online: my next version of a beamsplitter 3d-rig 2.0 beta.
Have a look at:
http://www.stereoscopic.25frames.de
You´ll see the rig with and without a case.
At this time, the option for rotating the beamsplitter isn´t included, this will be finish at Christmas.
The next version (3.0?) is motorized.
For the preview on the field i´m using a modified videoglass (for every eye a little lcd-monitor, headmounted).
Me and a friend are trying to build a compositor for a project on our computer animation course, and we just wanted to ask you all what you like and dislike about your current compositors? Anything that could be improved, or cool UI features you like, that kind of thing?
Thanks,
Stevie
http://www.vimeo.com/2345579
Stabliize,Paint, unstablize…Question
Posted in: The PadOk, I have a question that has been driving me nuts for weeks.
Its the old….stabilize,paint unstablize trick.
From what I understand, one technique would be:
Stablize a moving shot, do your wire removal or paint, and then put back the motion.
Ok, So you would…track the shot, (now you have "tracking data")
then use the "tracking data" and reverse or stabilize the shot.
Now the shot is "stable" and now you (for example) paint a patch of grass to cover up the wire .
Then you unstablize and well-la…a perfect wire removal.
So here is my question:
What’s the difference between doing it that way .OR…applying the "tracking data" you got when tracking, and apply it to the grass patch?
I don’t understand the difference?
Thank you,
Lou
Fight Club VFX (questions)
Posted in: The PadIf anyone knows what im even talking about could you please help me out haha?
Thanks,
Ryan