Render Farm for Sale

I have a 4-Node-(32 Core)-RENDER FARM for sale. I had an animation studio that I am closing and I would like to sell our farm.

These are amazingly fast reliable units. It used to take over an hour to render each frame of our animations but if you use Mental Ray with Combustion they are lightning fast at about 8 to 10 minutes per frame. A super high rez single frame renders in about 15 minutes. We would set up a scene at the end of the day and it would be ready to preview by morning- AWESOME!!! It really made or deadlines less stressful.

These were custom built to higher specs than BOXX’s-2XQuadCore-RenderBOXX:

Motherboard- Super Micro Computers-MBD-X&DCL-1

Processors- 2ea- Xeon Quad Core Processers 2.5 GHz

Memory- Kingston-2ea 2GB

Hard Drive- Western Digital – 80gig

DVD- LG – DVD+R 8X DVD+RW 16X DVD+R

Operating System: Microsoft – MS SP Pro-X64-Special

Also included is a LinksKey 8-Port KVM Switch and cables- This allows you to switch and monitor the progress on all four nodes from a single Monitor.

These are wonderful units and cost about 14k when new.

We are asking $6800 for all four nodes which includes shipping

You can inquire at the email address listed above or

Call me at 360-858-7449. Ask for Paul

I have several pics I can send you!

P.S. If anybody has any ideas of how to get the word out on these please let me know.

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iclone tuts

can any one give iclone tuts plzzzzz

cmiVFX Releases Autodesk Softimage – Demystifying The Render Tree Training Video

cmiVFX Releases Autodesk Softimage – Demystifying The Render Tree Training Video
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (July 13, 2011) – cmiVFX launches its latest training for the Autodesk Softimage Animation Package. Learn how to wrangle your own renders with the powerful Softimage Render Tree. This training video will unlock the mysteries of the delicate nuances of great digital imagery.

No cubes, balls or teapots found in this project! We go deep into this production ready scene to learn the most fundamental rendering tool in Softimage, the Render Tree. Render Tree is the nodal interface for dealing with shaders in Softimage and it is the right tool for the job in Mental Ray and third party renders alike. With some great promises on the rendering horizon for SI there is no better time to jump on the bandwagon and Demystify the Render Tree yourself!

Short Description
Learn how to control the Softimage Render Tree by creating unique shaders and renderings for a production ready scene.

||||||||||||||||||||| Softimage – Demystifying The Render Tree ||||||||||||||||||||||
http://store.cmivfx.com/tutorials/vi…ge+Render+Tree

The Basics
All good training videos start with a good recap of the basic workflow. We will continue this trend by showing you the UI, the node environment, and how to go about using plugin shaders and textures. We will also cover some other little do’s and dont’s, as well as your new best friend (if you are using Mental Ray) the Architectural Shader.

Mixing Procedurals, Images and Decals
There are many great things to learn when working with procedurals. The endless repetition, the limitless resolution, and how customizable it is. But there are some times when that is just not enough and you are going to need a image. Let’s learn how to mix the best of both worlds, and while we are at it, we will place some decals on top of all that!

Displacements And Bump Maps
In this chapter we will discus what displacement maps and bump maps are, when to use each, and how to optimize your displacement renderings.

Complex Shading Trees
Complexity is where the Render Tree really shines by mixing materials that layer on top of each other. Remapping your textures so that they affect many aspects of your shader, or even adding them on top of your existing bump maps will let you create the rich look only found in natural photography. This chapter will give you the knowledge to tackle very complex materials in a production environment.

SSSkin (Subsurface Scattering)
The effect of light going through a surface and scattering inside it is also known in CG as SSS (sub surface scattering). This will be most important to you while creating organic stuff like skin, fruits, flesh, flowers, and others waxy materials. Even some harder materials like marble have their share of SSS. Let’s learn what this is all about, get to know the main SSS shader in Mental Ray (the Fast Skin) and let’s learn how to mix what we love from the SSS shader with what we love from others shaders in our toolbox.

Compounds
So you’ve created some very nice looking materials, or some heavily complex trees and you know you could re-use them at some point. Compounds will let you wrap trees in a single node, and expose one or many parameters for later tweaking. Thus enabling for powerful customization with little effort.

About The Artist
Gustavo E Boehs is a generalist 3d artist from Brazil. He started his career as a Graphic Designer, but soon became very interested in 3d. He moved to São Paulo (Brazils financial capital) looking for good education in this field. The institution he attended used Softimage as its main tool, and what a tool it is to start your 3d venture! Having created a short film, and many advertisement pieces, he has dealt with most aspects of 3d and compositing and gained a deep all around knowledge of SI’s tools and workflow, as well as some experience in other packages like Maya, Max and Cinema 4d.

Special Thanks!
Special thanks to the artist Michelangelo Almeida (http://michelangelo.cghub.com/) for creating, modeling and so kindly sharing this character with us.

Mentors Blog
http://www.gustavoeb.com.br/blog

Project Contents
All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

This video is available today at the cmiVFX Store: http://store.cmivfx.com/

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.

Wireparameter stops working after time offset

Hi,

I have a very annoying problem. I’ve got a scene setup with a dummy wired to a helicopters proppelors. The dummy is animated from frame 0 to 130. And it is working fine. But as soon as I want to animate the dummy to frame 200 or so the propellors stop rotating from frame 130.

What am I doing wrong? Where can I adjust it to get it working again?

Hope to hear from you soon!

Maarten

Video tuts help

i have some good tuts like photoshop,maya,3d and i want to sell those stuff life cmivfx,digitaltutors what r the requirements to do that and what is the process?which licences required for this process academic or commercial,
Can anyone plz clear my doubt.

Tree of Life FX – Douglas Trumbull

Just got back from seeing this, wow. Douglas Trumbull’s work is unbelievably fantastic. By far the best showcase of physical effects in a long time.

I urge you to see it at the cinema. But, if you can’t here a video of some of the shots:
http://www.wired.com/underwire/2011/…glas-trumbull/

Detailed interview with Trumbull here:
http://www.cinematography.com/index.php?showtopic=51630

Mocha HD to FULL HD tracking data

Hi guys,

I’m having some serious problems with mocha. I have tracked a shot that was (mistakenly) rendered at 960×540 or something like that. But the original shot is 1920×1080. It took me a few hours to track this shot and I finnaly got everyting correct. Now I have a problem with exporting and importing it in ae. When I export my tracking data it isn’t the correct scale for the full hd shot. Is there a way for me to solve my problem without having to track everything all over again?

Hope to hear from you soon.
Maarten

cmiVFX Releases New Motion Control & 3D Camera Visual Effects Masterclass Training Vi

cmiVFX Releases New Motion Control & 3D Camera Visual Effects Masterclass Training Video
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (July 5, 2011) – cmiVFX launches its latest full feature series training video’s titled Motion Control & 3D Camera Visual Effects Masterclass. All the material ( live footage ( Red, 35 mm, and HD ), and motion control flair data ) used in this course, are assets from real television commercials to help showcase the demanding skills for a constantly changing production pipeline. Motion Control Data gives VFX and CG artists the ability to get exact position in 3D Space so that 3d matchmaking and clean plate generation is more precise.

In this video, we will study Motion Control Device camera setup and Flair files structure. We will import camera’s movements data from special devices such as a motion control camera into our 3d package, with all of its parameters, and we will export 3D camera back to the same device after modifying the motion path or even creating totally different camera movement. Then, we will create a camera Flair importer and exporter, from and to motion capture device, and we will learn more about 3D cameras properties and how to extract some of its hidden attributes.

Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice… cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Offer Price!

Don’t forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system. Our system works on iPhone, Ipad, Droid, XOOM, Mac, Windows and Linux!

Motion Control Cameras And Data Management
http://store.cmivfx.com/tutorials/vi…ol+++3D+Camera

Importing And Exporting Motion Control Flair Cameras And Scene Setup
A Motion Control Device is a big robotic device which can hold a camera on its end arm. With it we can get its camera path, keys, parameters, and even more from the flair data file from the computer which controls that device. We can input a 3D camera’s animation or path into the same computer as a flair file to get the previous designed camera’s movement inside the 3D application. Importing the camera is half the battle, while the real process of bringing this camera into 3D world needs more detailed labor.This requires good on set measurements and very good camera setups inside 3D applications such as Maya in our particular case. Fortunately, the principles are all the same between the other major 3d animation packages.

Introduction Of The Motion Control Device
In this section of the video we will show some photos of this device, then we will talk in details about the conditions and the location measurements which must be taken in consideration to get the best end result which is the 3D camera itself. Then we will jump to Maya to explore our 3D camera and the similarity between the two.

Building A Motion Control Camera Data Importer
We`ll look inside the Flair Data file to see its structure then we will explain some of Mel basics involved with this process. After, we will build a custom Flair file importer, followed by preparing the 3D Scene to accommodate the new data.

Importing Mossey Beer Commercial Camera Inside Maya
In this chapter, we will prepare the scene and change some 3d camera settings to match it to the real world camera. Then we will build the table surface to see the match process working and we will also import the camera into Maya using our importer.

Extracting Roll Value From Camera
Here we will go deep inside global and local axis information to extract the hidden roll parameter of any camera. We wanted to demonstrate the process of extracting some transformation for the camera, so we can say that we are really controlling this camera, and that we know at any given time all of its parameters. We use some simple illustrations to explain it works for the camera in the 3d application.

Building A Motion Control Camera Data Exporter
Now we will build an exporter to export our 3D camera back to the motion control device and to explain some conditions to get that 3D camera moving the same in real world. This is often used after a previsualization shot has been created for a director. This data can then be entered into the Motion Control device to sync up some of the already created 3D Animation that could end up in the final shot. This is a relatively newer way to work, but has been taking over as the official standard for larger film projects as well as television spots.

Wheat Field Project Example
This example will be focused on showcasing more relations between the 3D Camera and the Motion Control Device so that the viewers of this video understand all the nuances in a tightly orchestrated, time budgeted project.

Importing Flair In Autodesk Matchmover
Flair data can help the matchmoving application to get more missing data for the camera. We will explore the import motion control panel inside Matchmover, then we will explain every single parameter to see the similarity between our Flair Data importer and the matchmoving program’s importer.

Frame, Boundaries And Genlock
We will talk about frame sampling, shutter movement and the synchronization between different cameras and motion control data recording device.

Project Contents
We included all of the live footage required to get this course done the perfect way.
Mossey commercial – (cameras of biliard table and wheat field (footage’s and flair files)

About The Author
Hashem Alshaer is a 34 years old Palestinian VFX supervisor. He studied mathematics and physics in college, then graduated from an electronics engineering university. With more than 10 years of experience in visual effects, he is currently teaching 3D visual effects at Arab European University’s Visual Communication department. (If you are located in that area, and are looking for live training, please email us at info@cmivfx.com) Hashem started as character specialist, then as technical director, and since 2006 has become a visual effects supervisor. He loves painting and sculpting but developing smart robots is his main passion. Currently, he is working at ArtWare corp as a vfx supervisor primarily for commercials and film effects. Recently he began work on the company’s first feature film.

Keywords:
Motion Control Rig, Flair Data, Autodesk, Maya, Mel, Data Translator, Animation, 3D Camera Data

This video is available today at the cmiVFX Store: http://store.cmivfx.com/

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2011 cmiVFX | cmiStudios. All rights reserved.

mocha roto help

How to move or adjust the xpline or bspline or bezier tangents with keyboard keys(without Mouse) can any one help plzz

Mocha,roto,tangents,

How to move or adjust the xpline or bspline or bezier tangents with keyboard keys(without Mouse) can any one help plzz