Kromath Recorder Is here ! Free promo codes !

Kromath Recorder is Here !!

http://www.kromath.com

And we have new promo codes for you !!

X34FNJNTWMPP

6X99JFRWALL4

4HA3XXY9L9XH

Who will be the lucky one ?? :happydevi

How to redeem promo codes tutorial !

If someone have good reason to ask for a promotional code, contact me at contact@kromath.com !!

GRETTINGS !

Where to get ORAD help

Hey guys, I’m not sure if this is the place for this, but I’m kind of desperate for some help.

I’ve been working with vfx programs for years and there’s always a lot of online community support and easy places to get help.

A couple of years back, part of my job became working with an ORAD virtual set system designing and maintaining virtual sets.

I am having a couple big problems with the authoring and playback programs for the ORAD (3Designer and Maestro) and desperately need some help, but oddly I can’t find any sort of online community discussing this setup.

For those of you that have worked with these systems, is there anywhere online that I can get help that doesn’t involve convincing the bean counters to pay large amounts of money for me to talk to someone in Israel?

liquids

any one plz give me how to create a liquid effect in 3dsmax for example my requirement is- liquid type of material like color water or paint type liquid is falling from text-can any one plz help me

How to unsubscribe or delete account?

Hey,

How do you delete your account here I didn’t see an option for it. I keep getting emails from vfxtalk with NO option to unsubscribe. Basically Jah, and this site, I don’t want to have anything to do with.

VFX SOLDIER vs STEVE WRIGHT

http://vfxsoldier.wordpress.com/2011…ong/#more-1288

VFX Soldier posted a shredding reply to an article created by Steve Wright

where do you stand? Union a good idea or a bad one? what about the "point in time"?

Steve’s reply is in the comments or here

Epic VFX Time

a friend just showed me this, its hilarious:

http://www.youtube.com/watch?v=jtWPW…layer_embedded

greets

Funny Video with some Effects

KROMATH Free Promo Codes ! and special discounts !

KROMATH SPECIAL DISCOUNT SEASON !!
Get Kromath 3 Realtime chroma keyer/ compostior
for iPhone at a special price NOW !

And checkout Offical Kromath site :

http://www.kromath.com

Also we will regulary publish promo codes on this thread !!
Who will be the lucky one ??

KJK94EJJRPK6

How to redeem promo codes tutorial !

If someone have good reason to ask for a promotional code, contact me at contact@kromath.com !!

GRETTINGS !

Why doesnt this place have a live chat room?

Has it ever? Can we get one?

cmiVFX Releases New Houdini Fractals Clouds & Terrain Training Video

cmiVFX Releases New Houdini Fractals Clouds & Terrain Training Video
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (february 23, 2011) – cmiVFX launches its latest full feature training video for Houdini based on highly advanced fractals for the creation of volumetric clouds and natural terrains. This video covers a detailed workflow within VEX nodes to allow the viewer to have a deep understanding on creating professional shots for such natural effects. The educational structure for this video, gears all users up to be able to follow its contents from beginning to end. This in-depth introduction to Fractals will add an essential knowledge to all Houdini artists wanting to move to the next level. The results produced by this video are truly superb, and near impossible to achieve any other way. With this revolutionary blend of artistry and technology, every user can have the ability to understand the roots and principles of constructing solid multi-fractal networks . At this same time, you will learn how to seamlessly create a digital asset to make your fractals accessible on any shot that you are working on. When you’re finished with the video, you will have the opportunity to create very complicated cloud system, in very difficult scenarios like multilayering effects with complex design and anything else you can dream up.

Short Description:
In this course we will investigate all the details on creating a robust fractal network, so we can learn how to fix any issue that may arise or even prevent them from happening.

Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice… cmiVFX!

Don’t forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system.

Houdini Fractals Clouds & Terrain Training Video
http://www.cmivfx.com/tutorials/view…udini+Fractals

Introducing Fractal Networks
In this chapter we will navigate through core VEX nodes and network workflows to create basic fractal images and animations, building up a ground knowledge for mastering fractal color extraction and animation. We then set rules for interaction between external images and your fractals.

Procedural Terrains
One of the first areas that fractals were used was on creating digital terrains. In this section, we`ll look from start to finish how to build a node system that provide us the power to create interesting and unique terrains with VEX, how to control them and also how to comprehend the idea behind a multi-fractal terrain.

"For Loop " VEX Node
One of the greatest nodes in VEX is the "for loop" node, it allows you to repeat the same sequence of code many times. however it has a very specific condition it needs to meet to work properly. Continuing with the effort to evolve the fractal system , we will delve into how to take advantage of the "for loop" to implement richness and a more natural look. Along side the "for loop", we will introduce a method to securely change the input parameters of the network.

Multi-Fractal Workflow
Once we understand what is behind a good fractal system, its time to start bringing to life a complete multi-fractal OTL. In this section we`ll cover every information you need to achieve a great , clean and efficient system.

Introducing Volumetric Networks
Working with volumetric nodes in Houdini is a delicate thing. It can be an intensive process if you don’t handle it right. Our goal here is to present the viewer with a unique way to manage the intricate details within the volumetric process. How to properly set your scene to receive volumetric elements, how to render them, shade, understand definitions and set specific rules to achieve a believable result.

Custom Volumetric Displacement
In this chapter we will introduce the epicenter of our product. Combining all the knowledge we acquired until here to build our own custom volumetric displacements. We will use a simple system to create a pyroclastic cloud to understand the technique behind control vectors and how they can help us to properly add displacements.

Object Volumetric Setup
One of the most required option in a good volumetric system is the ability to apply it to any kind of source object. This can be extremely helpful to draw unique designs and to style clouds in any way we desire. Here we will explain extensively all the necessary steps to accomplish ultimate control on where your volumes will be applied. The only limit is your imagination!

Cloud Systems Workflow
Everything we have learned so far culminates in this outstanding Cloud System workflow. Utilizing our custom multi-fractal OTL and all the knowledge acquired through all the lessons, we will demonstrate how you can create unbelievable natural cloud effect and how to control it in any form your production demands, thus optimizing visibility and rendering to have a great viewport feedback together with great rendering results.

About The Author
Andreu Lucio is a Spanish cg professional with more than 10 years experience and is 32 years old. After studying visual communication, he started working in international cartoon series in 1999, "The triplets", "Juanito Jones" and "Tom" as a Cg Artist for a company called Cromosoma. He become the Lead Cg Artist so learned a lot about light, colors, compositing, fx and how important they are for improving the final result. During his carrier working in some of the top spanish studios he has deeply use softwares like 3d Max, Maya, Houdini, Modo, Combustion, Nuke. Stuff like dynamics, expressions, maya mel and python had been present almost always in his long r&d sessions. Never stopped learning neither working so how to fit developed techniques in the real production its been the key goal for him. For the last 3 years he is working in Torsion Animation, a small Houdini based studio that has co-founded, creating motion graphics and visual fx for commercials. The studio is really small, so it has to use his skills from modeling to compositing and Houdini´s power in order to get the job finished within the tight deadlines and the high quality demanded.

MORE ABOUT THE VIDEO:
http://www.vimeo.com/20325893

This video is available today at the cmiVFX Store: http://store.cmivfx.com/

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.