Software Department Production Assistant

MPC is one of the world’s leading post production facilities creating high-end digital visual effects for the television and feature film industries. Developing new visual effects techniques and creating cutting edge productivity tools is vital to MPC’s continued success. This is the responsibility of the Software team, where MPC seeks to appoint a Production Assistant to help support the team’s day to day activities.

If you like the idea of working with a group of highly motivated technology specialists, helping to run a very busy department, we’re looking for a quick learner who is super organised, pro-active and keen. The ideal applicant has excellent communication skills, good attention to detail and loads of common sense.

Responsibilities to include:

· Coordination of meetings and diary management

· Meeting minutes and followup on action points

· Liaison with other departments and production teams

· Keeping holiday/absence records and coordinating cover when members of the team are away

· Managing the timesheeting process for the team

· Coordinating seating, introductions and training for new starters

· Managing a schedule of presentations and training sessions

· Managing and updating the team’s intranet pages

· Coordination of delegates and presentations for industry conferences

· General administration eg: stationery orders, reporting maintenance issues

· General team communications and social events, usually involving cake

Applicants will need to demonstrate the following skills and experience:

· Strong organisation and communication skills

· Good Microsoft Office skills

This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.

http://www.moving-picture.com/index….rticle&id=1060

Matchmove artist @ MPC London

Description

The Matchmove Artist is responsible for reproducing the geometry, camera movement and object movement of a live action shot in a 3D environment.

Primary Responsibilities:

* Supervise the tracking of CG elements, both camera and objects to match live-action footage in a 3D environment and to maintain consistent shot quality
* Work with production and Matchmove HOD to create matchmove schedules and project targets for your show
* Work with the Matchmove HOD to define any specific matchmove tools required for the show and identify any additions or modifications to our existing toolset required to realise this pipeline
* Set up and participate in matchmove dailies and desk rounds, providing feedback and guidance to Matchmove Artists
* Monitor daily progress to ensure targets are being met, adjusting the pipeline and schedules as necessary
* Act as the point of contact between Matchmove Artists and the show supervisors
* Conform any Lidar scans, Survey Data or matchmove specific geometry for Matchmove Artists prior to starting a sequence
* Report on the progress of the matchmove work on the show to the Matchmove HOD, with particular regard to the following:
* Whether the team is on target to meet their deadlines
* Technical issues
* Production issues
* R&D requests
* Team morale

Knowledge and Experience:

* Must have thorough knowledge of software based object tracking and 3D rotoscoping of a digital model to a live action background
* Proven Matchmove experience in a large feature-film VFX production environment
* Must be proficient in: 3D Equalizer, Maya and Boujou
* Knowlege of Shake and tracking in Shake an advantage. Experience with other tracking software (eg Matchmover) taken into account
* Must be able to model and manipulate geometry for scene reconstruction and to aid tracking
* Candidates should demonstrate a good eye for detail and precision with strong problem-solving skills
* Must have a solid understanding of camera moves and filming techniques
* Excellent team-leading abilities
* Excellent communication skills
* General understanding of linux/unix-based operating systems
* On set experience an advantage

Salary: Competitive remuneration package
Location: London
Application Closing Date: Ongoing recruitment

This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.

http://www.moving-picture.com/index….rticle&id=1060

DMP @ MPC London

Description

Position Summary:
With an emphasis on the aesthetics and techniques of photo-realistic image creation, the DMP artist will be responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates.
These Digital Matte Painting’s may also be used in a 3D environment and may be mapped onto 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers.

DMPs can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials and lighting is essential and must be demonstrated in the work on your reel. DMP artists may work closely with the compositors, modelling, look-dev and lighting artists and therefore must have a basic knowledge of the practices of each discipline.

A Senior Digital Matte Painter works under the guidance and direction of the project Lead, Head of Department and the show Supervisors.

Duties and Responsibilities:
• Proficiency in creating photo-realistic DMPs.
• Assisting and developing the look of a shot or sequence with the supervision team.
• Work alongside the production team to establish schedules and technical requirements.
• Works in partnership with look-dev artists, lighters and compositors to ensure that the shots are delivered to the very highest standard.

• Design and construct Maya and Nuke environment scenes to develop and animate the 3D digital matte paintings, according with the visual and technical standards defined with the Environment Lead.
• Check and release the renders, or the Nuke scripts for the comp department to gather.
• Regularly release dailies so that progress on a shot can be assessed.
• Attend dailies sessions and obtain feedback from supervisors.
• Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support list.
• Work with the Environment HOD to improve the feature set and stability of our tool set.
• Improve his or her knowledge and understanding of MPC’s Environment tool set and pipeline.
• Needs to be proactive and fairly autonomous.
• Act as a mentor to Junior and Mid-Level DMP artists in the department, aiding them in developing their creative and technical abilities and knowledge.
• Adequately document Environment practical methods, and ensure that documentation is available centrally for use by the 3D DMP Department as a whole.

Experience, Skills and Abilities Required at Minimum:
• A Senior DMP should have at least five years experience in creating matte paintings for commercials, TV or feature films.
• Proficiency with Adobe Photoshop.
• Knowledge of traditional art skills and techniques: composition, colour, lighting; drawing, painting, photography.
• Basic understanding of Renderman compliant renders and LINUX.
• Deep understanding of UV texturing and camera mapping techniques.
• Autodesk Maya: Basic knowledge of hard surface modelling and general software interface.
• Good knowledge of The Foundry Nuke (or any other node based compositing software).
• Capacity to work collaboratively with other Matte Painters, Technical Directors and Compositors.
• Excellent learning and communication skills.
• Strong organizational and follow through skills with the ability to handle complex projects within a fast paced, dynamic, deadline driven environment, according to leads and supervisors expectations.
• Creative problem solving.
• Proactive and open to comments and critics approach.
• Proficiency with Eon Vue, Autodesk Mudbox or Pixologic Zbrush is a plus.
• Mel or Python scripting is a plus.

apply online@

http://www.moving-picture.com/index….rticle&id=1060

Crowd TD @MPC London

Description

MPC are seeking experienced TDs with a background or interest in Crowd simulation, procedural animation or motion capture to join our Crowd team. The successful applicants will use ALICE, MPC’s proprietary Maya-based crowd layout and simulation toolset, to populate cities, choreograph battles, wrangle herds and generally inject multitudinous life into a number of exciting upcoming feature films.

Crowd TDs must be flexible and adapt too many different requirements within the same system, including bipedes or multipeds, winged or finned, humans, animals or fantastical creature.

Primary Responsibilities:

* Produce realistic animation: ranging from several individuals to several thousand autonomous agents, using standard Maya techniques in conjunction with a sophisticated simulation framework.
*

Have a solid understanding of the crowd pipeline from start to finish.
*

Ability to help setup the basic pipeline needs for the show and address of other departments such as Lighting.
*

Participate in dailies and desk rounds, and willingness to take direction as well as work independently to address feedback and problem solve.
*

Deliver on schedule and meet deadlines, and work under pressure if required.
*

Ability to communicate effectively with Leads, and work collaboratively as part of a team.

Experience and Skills:

*

Broad working knowledge of 3D and 2D generalist skills, including aspects of modelling, layout, animation, scripting, lighting, fx and compositing, and an ability to work closely with people in related disciplines.
*

Previous CG production experience in feature films, broadcast or games.
*

Intermediate-Advanced level user of Maya, or similar 3D package.
*

Mel and/or Python scripting ability is invaluable, C++, Lua or similar programming experience advantageous.
*

Good eye for realistic movement, behaviour and layout both in individuals and crowds.
*

Familiarity with simulation techniques and technology, not just in crowds but also cloth, physics & fluids.
*

Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a good understanding of the compositing process.
*

Good computer skills, particularly with the UNIX/Linux command line.
*

Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential.
*

Experience with development of intelligent particle/crowd/flocking systems is an advantage.
*

A general understanding of the whole visual effects pipeline and familiarity with standard 3D and 2D tools is also very beneficial.
*

Work alongside the HOD & Leads to define the needs for the show and identify any additions or modifications to our existing tool-set or pipeline.
*

Write tools & workflows to automate new processes or to facilitate other departments/ more junior artists.
*

Assist more junior artists with any issues they are having, offer advice as to how best interpret feedback and solve more complex problems.
*

Provide in detail bug reports & feature requests to the HOD & RND when appropriate

apply online@

http://www.moving-picture.com/index….rticle&id=1060

Compositing @ MPC London

Description

* Tackling the Compositing of shots effectively.
* Briefing junior compositors when dividing of shots into tasks (e.g. rotoscoping) is required.
* Delivering final shots that are creative and technically excellent.
* Attend daily progress reviews to obtain feedback from supervisors.
* Work to improve knowledge of MPC’s Compositing pipeline.
* Work with production to create Compositing schedules and project targets.
* Work with the Compositing HOD to define the Compositing pipeline required for the show and identify any additions or modifications to our existing toolset required to realise this pipeline.
* Supervise compositing of CG elements to match live-action footage to maintain consistent shot quality and look.
* Report on the progress of the lighting work on the show to the Lighting HOD, with particular regard to the following:
* If the team are meeting deadlines
* Technical issues
* Production issues
* R&D requests
* Team morale

Requirements:

* Previous experience with a high-level film based Compositing system using Shake and Nuke.
* Excellent understanding of techniques and technologies related to CG rendering and compositing.
* Excellent understanding of the whole digital film pipeline from scanner to film recorder.
* Proven technical and creative ability in a broadcast or feature-film production environment.
* General understanding of linux/unix-based operating systems.
* Ability to take direction and structure working practices so that design changes can be efficiently made.
* Desire to learn from other and to take on increasingly challenging shots.
* Excellent team building, communication and problem solving skills
* Excellent knowledge of node-based compositing software
* Proven technical and creative ability in a large feature-film VFX production environment

Salary: Competitive remuneration package
Location: London
Application Closing Date: Ongoing recruitment

This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.

http://www.moving-picture.com/index….rticle&id=1060

Gener8 is Hiring a Match Move Artist!

Mathmove Artist
(Intermediate)

Location: Vancouver

Open Positions: 1

About G83D:

G83D is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a highly economical and superior quality stereoscopic 3D solution. With endorsements from James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.

Summary of the Role:

The Matchmove Artist is responsible for reproducing the geometry, camera movement and object movement of a live action shot in a 3D environment.

General Duties & Responsibilities:

  • Tracking both camera and objects to match live-action footage in a 3D environment.
  • Maintaining consistent shot quality.
  • Working with the Art Lead to define any specific matchmove tools required and identify any additions or modifications to our existing toolset.

Qualifications:

  • Proven Matchmove experience (2-5 years) in a large feature-film VFX production environment.
  • Must be proficient in Boujou. Experience with Maya and Silhouette is an asset.
  • Knowlege of Nuke and tracking in Nuke is an advantage.
  • Must be able to model and manipulate geometry for scene reconstruction and to aid tracking.
  • Candidates should demonstrate a good eye for detail and precision with strong problem-solving skill.
  • Must have a solid understanding of camera moves and filming techniques.
  • General understanding of Linux/Unix-based operating systems.

Submission Process:

If you are interested in this position, please submit your resume , a link to your demo reel to recruiting@gener8.com. Demo reels attached directly to e-mails will not be accepted. Please use a website like Dropbox.

Gener8 is Hiring Intermediate/Senior Compositors!

Stereo Compositors
(Intermediate/Senior)

Location: Vancouver
Open Positions: 3

About Gener8 3D:
G83D is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a highly economical and superior quality stereoscopic 3D solution. With endorsements from James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.

General Duties and Responsibilities:
· Strong interest in 3D stereography.
· Overall working knowledge of Nuke compositing techniques in motion picture pipelines.
· Developing time-saving, production-savvy techniques for the selection of difficult elements within 2D footage.
· Delivering stereo shots that are creatively converted under production timelines.
· Mentoring junior compositors.
· Attending daily scrum meetings.
· Working closely with the Stereo Production Manager to complete overall quality control requirements on finished shots.
· Work closely with the Stereo Compositing Art Lead on conversion of 2D plates.
· Troubleshoot production pipeline issues.

Qualifications:
· Education background in Digital Art or Technology.
· Previous production experience with node-based compositing.
· Proven special effects work using Nuke.
· Keen understanding of colour space and its relation to compositing.
· Open-mindedness and the ability to problem solve in a deadline driven environment.
· Able to communicate effectively with other digital artists.

Submission Process:
If you are interested in this position, please submit your resume and a link to your demo reel to recruiting@gener8.com . Demo reels attached directly to e-mails will not be accepted; please use a website like Dropbox

Talented CG interiors artist required

AIR-CGI is an award winning UK based image production company, specialising in CGI stills & animation, photography and post-production.
We are seeking a talented CG artist to join the team in our studio in the beautiful Worcestershire countryside who has a pro-active and positive ‘can-do’ approach.
Successful candidates must have a proven track record in delivering superior quality CGI interiors and be able to demonstrate artistic flair, an eye for detail and technical excellence, along with an ability to work to deadlines to a high standard.
Architectural experience is a necessity – 3 years minimum.
In-depth knowledge of 3ds Max, V-Ray and Adobe Photoshop is essential.
Excellent time management and communication are essential, as is an ability to work as an enthusiastic part of a team or autonomously.
You must be eligible to work in the UK & have excellent verbal and written English.
Please send your CV outlining your previous experience and future career path, also indicating your salary or daily rate expectations within your introduction, plus at least 10 examples of your best work to: jobs@air-cgi.com

Baseblack seeking FX artist

We are looking for skilled and experienced FX artists to come and help us produce some great looking images for an upcoming feature film project.

More specifically we are looking for Houdini artists with production experience in using its fluid system to produce photo realistic liquids.
On top of your Houdini knowledge we would love to see applicants comfortable with the use of Maya and RealFlow and moving data between all these packages.

To start in the near future for the first project, but also hopefully with a view to stay with us for our next big show.

Please send your applications and/or further questions to hr@baseblack.com

P.S Applications with slow-motion liquids on the reel gets extra points. 🙂

Fredrik Sundqvist
Baseblack
London

Freshers needed for Roto

We are looking for Freshers in Hyderabad for our Rotoscopy division. We’re offering a one-month internship wherein your skills will be honed and refined. Knowledge of Fusion is required. Kindly e-mail your resume to team@thedigitalslate.in