Bot & Dolly: “Box” Interview and Behind the Scenes

As a follow up to our earlier post regarding the debut of Bot & Dolly’s mind-boggling short, “Box,” (above) we’re sharing an interview with the team as well as a behind the scenes video produced with The Creators Project.

Behind the Scenes


This behind the scenes film contains interviews with GMunk (Bradley G Munkowitz), BOX’s Design Director and Tarik Abdel-Gawad, BOX’s Creative Director together with behind scenes footage from the making of BOX.

Interview with Bot & Dolly’s Tarik Abdel Gawad, Creative and Technical director on “Box”

Can you please confirm for our readers that none of the box visuals were comped in post?

Yes, this is a capture of a physical performance. The visuals are not added in post.

Where did the idea for this project come from? Was it commissioned?

Box is an internal project that grew naturally out the the intersection of art and technology at Bot & Dolly. We have a great interdisciplinary team of designers and engineers that made the project possible.

From the start, the exploration of classical magic fit with our creative process. Magicians have a long history of mixing technology with performance and the categories of classical magic were perfect inspiration for the geometric illusions in Box.

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Can you tell us a little more about the robots? What are those robots normally used for?

The spec sheets on the Bot & Dolly website are the best source of information on our robots.

IRIS Spec Sheet
SCOUT Spec Sheet

How did you work out the choreography between the performer and the robots?

Working out the choreography was a process of rehearsal and iteration. For mainly practical reasons it was actually me performing. I had the most experience operating the robots, and since this was an internal project, rehearsals often took place at night. Each robot weighs around one and a half tons so it takes awhile to get comfortable moving around them, and safety is important.

How did you track the movement of the surfaces by the projector? Was it all preprogrammed based on the robots’ movements?

The projectors and robots are all calibrated within the same coordinate frame. Bot & Dolly’s software, BDMove, makes its possible to synchronize graphic content with robotic motion.

What was the design process for this like? Where did you start? And did you need to test and iterate a bit before getting it down?

We would start with a category of classical magic and begin exploring limited narratives made up of only abstract geometric shapes and a single performer. During the animation phase we relied on quick hand drawings and moving blocks around a table to communicate ideas because it was nearly impossible to describe something just with words.

Choosing the right geometry was very important to creating the illusion of depth, and directly affects the robotic motion. The primary illusion is created by transforming the geometry of the physical 4’ by 8’ canvas mounted to the robotic arm, through projection.

In the first section, “Transformation”, we extrude the canvas into a cube. Later on we combine two canvases to form a larger hinging shape, which in return affects the robotic animation. We tried to make each section build upon the last, and we were always learning something based on what was just completed. By the end, we ended up with a very complex environment, the performer is inside of the projected volume, there are holes in the floor and line drawing on the back wall.

What was the most challenging aspect of the job?

The difficult part is that you don’t know exactly how something will turn out until you’ve seen it projected in the space. Even then it changes with the environment’s lighting, which is also synchronized with the graphic content and robotic movement.

Many software applications were used on this project in conjunction with BDMove. It’s a very collaborative process with a lot of creative control, so it takes a lot of time and iteration to get to the point where everyone is happy.

What’s next for you?
I’m not sure. One of the things I love about working at Bot & Dolly is that we tackle a wide range of problems, both on the creative and technical side. There are applications in a variety of fields for the technology demonstrated in box, which makes it hard to predict the next thing.

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TSB – The Story by Studio AKA

Studio AKA (London) tells the history behind the building of the TSB bank through this beautiful piece.

Combining the hand crafted artistry of 2D character animation within a stunningly integrated use of 3D CGI sets, the journey through time is reflected in the film’s opening shot; an unbroken take which lasts a whopping 95 seconds.

Check out some of the process below. Plus, there’s a 2-part interview on the D&AD website.

Written by – Marc Craste and Damon Collins
Client: TSB
Paul Pester
Catherine Kehoe
Mike Regnier
Terry McParlane

Agency: Joint London
Creative Director – Damon Collins
Producer – Matt Keen

Music: Anne Dudley
Sound Design: Factory

Production Company: Studio AKA
Writer/Director: Marc Craste
Producer: Nikki Kefford-White
Character Design: Steve Small
Additional Art Direction: Dave Prosser
Previsualisation: Christian Mills, Anna Kubik
Supervising Animators: Steve Small, Michael Schlingmann
2D Animators: Peter Dodd, Sharon Smith, Nicolette van Gendt
2D Assistant Animators: Nick Appleton, Gerry Gallego, Freya Hotson, Simon Swales, Margot Tsakiri-Scanatovits, Justine Waldie, Jonathan Wren
2D Paint: Eamonn O’Neill, Kristian Andrews, Gemma Mortlock
2D Compositing: Michael Schlingmann
Supervising CG Artists: James Gaillard, Christian Mills
Modelling & Texturing: Adam Avery, Sara Diaz, Will Eager, Vincent Husset, Raymond Slattery
Rigging: Adam Avery
Lighting, Rendering & Compositing: James Gaillard, Daniel Garnerone, Alex Holman, Christian Mills, Will Eager, Cristobal Infante
Simulation & FX: Cristobal Infante
3D Animators: Boris Kossmehl, Fabienne Rivory, Marie Verhoeven, Lucas Vigroux
Technical Director: Fabrice Altman
Editor: Nic Gill
Production Co-ordinator: Ren Pesci
Production Assistant: Alli Albion

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Gobelins: Myosis

The students of Gobelins strike again. “Myosis” is an existential love story, a lyrical tale of passion and the creative destruction sometimes necessary to stay in touch with it.

The animation is stunning, but so is the overall art direction. Impeccable control of the palette combines with elegantly framed shots to create a powerful sequence of visuals. Superbly done.

Some nice process work in Guillaume Dousse’s portfolio.

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GDOUSSE_PORTFOLIO_05
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MYOSIS_11 copy
MYOSIS_01 copy
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Full credits at the film’s end. Primary creators:

Emmanuel Asquier-Brassart
Ricky Cometa
Guillaume Dousse
Adrien Gromelle
Thibaud Petitpas

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Moonbot Studios: Chipotle “The Scarecrow”

Following up on Johnny Kelly’s insanely successful “Back to the Start” stop-action film for Chipotle is not an easy task. The project mopped up at award shows and was a crowd favorite. Its analogue technique meaningfully echoed Chipotle’s message of bucking factory farming and technologically-powered “progress” for a more hands-on approach to food.

Louisiana-based Moonbot Studios, who won an Academy Award for the short, “The Fantastic Flying Books of Morris Lessmore” and set the gold standard for interactive storybooks with the accompanying Morris Lessmore iPad app, was up for the challenge.

Their recently released “The Scarecrow” echoes many of the same themes as “Back to the Start,” and its soundtrack also features a cover of a famous song performed by an unexpected artist. While “Back to the Start” had Willie Nelson singing Coldplay, in “The Scarecrow” Fiona Apple sings “Pure Imagination” from Willy Wonka and the Chocolate Factory. The effect is equal parts haunting and magical.

It’s also worth noting that Moonbot’s film is entirely CG. A helpful reader added some detail in the comments:

“Moonbot’s film is entirely CG” isn’t entirely accurate, the barn and the kitchen interior were built as miniatures, filmed, and composited into the CG scenes.

Where “Back to the Start” shined a bright light on the hand-crafted nature of its production, “The Scarecrow” dives deeper into its protagonist’s life. While both films are emotionally powerful, “The Scarecrow” feels more like a mini-feature film, executed with the same scale and grandeur as a Pixar film.

Scarecrow: The Game

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Keeping with the Morris Lessmore formula, Moonbot Studios also created an iOS game to accompany “The Scarecrow.” From Moonbot:

Created in collaboration with Chipotle Mexican Grill, “The Scarecrow” is an arcade-style adventure game for iPhone, iPad and iPod touch and a companion animated short film. Both pieces depict a scarecrow’s journey to bring wholesome food back to the people by providing an alternative to the processed food that dominates his world.

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Supinfocom: “Contre Temps”

A group of talented Supinfocom Arles graduates have released their 2012 thesis film, “Contre temps.” Chock full of gorgeous shots, the film is set in a surreally beautiful world besieged by a cycle of flooding that threatens the lives of a father and daughter on a daily basis.

The story feels like a sketch of something much grander, something I’d love to see developed further. It’s worth watching for its lush art direction alone, though.

Official site

Tip of the hat to Ash Thorp.

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Conor Finnegan: Fear of Flying

Conor Finnegan’s delightful coming of age short dives into the troubled psyche of a bird with a problem of existential proportions: he’s afraid to fly. To make matters worse, he’s in love with a girl who’s headed south for the winter. What to do, what to do.

In addition to an engaging storyline and endearing voice work, the animation technique is notable. Nearly all of the characters, sets and props were practically built. Conor and his team essentially puppeted the characters with rods. The rods were removed in post, and animated limbs were then comped on top of the footage. The result is naturalistic movement, complete with all the charming quirks you get from human-controlled motion.

Sound and music by Echolab.

Making Of

Official site

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Wonderland, A Short Form Doc on Creative Commerce

“For me, the commercial space is very much about letting go of all of your vision, I guess, and giving people what they want. And not really, like, being precious about it.

Because it’s not cool. Like, whatever you’re doing, it’s not cool. No matter how cool it is, it’s still a commercial, right?”
— David Lewandowski, Wonderland

“Wonderland” looks at the often uncomfortable intersection of art and commerce manifested by commercial production. If you work anywhere near the commercial space, watch this. It’s honest and conflicted and — because of that — powerful.

Credits

Filmmaker: Terry Rayment
Filmmaker: Hunter Richards
Assistant Editor: Scott Hanson
Additional Photography: Mike Berlucchi

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Dr. Easy Vision Tests

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Password: cantor

Shynola has been releasing some clever movie marketing for their forthcoming feature, “The Red Men.” The latest is a research film from Monad Life Science, creators of the fictional Dr. Easy robot at the center of the film’s story. The film serves the dual purpose of building the backstory behind the Dr. Easy robot while also showing off the cool machine vision system Shynola has dreamed up.

In case you missed it, here’s a short film/prologue for The Red Men.

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Shynola: Dr. Easy


Shynola is back, this time writing and directing a thought-provoking short film, “Dr. Easy.” With vfx by Jellyfish, the short follows a medical robot into the heart of a tense standoff between police and a psychologically unstable man.

If the ending feels abrupt, that may be because the film is “a prologue for a planned feature adaptation of ‘The Red Men,’” according to Shynola’s Vimeo page. The cry of “murderer” from an off-camera voice at the end of the film definitely suggests a longer plot that puts the robotic protagonist at the center of an ethical quandary.

POV Overlay Test

Read more about Jellyfish’s work on “Dr. Easy” and “Jonah” (also posted on Motionographer) on the Film4 blog.

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Factory Fifteen: Jonah

Kibwe Tavares’ vision for “Jonah” is a unique one. Though the film is laden with visual effects from Factory Fifteen and Jellyfish Pictures, they are there only to serve the story.

Themes of greed, hubris and loss are rendered in moving performances by the film’s three primary actors, Daniel Kaluuya, Malachi Kirby and Louis Mahoney. But the city is a star, too. Its ever-changing facades communicate the passage of time and the painful decay of a dream.

Synopsis

Mbwana and his best friend Juma are two young men with big dreams. These dreams become reality when they photograph a gigantic fish leaping out of the sea and their small town blossoms into a tourist hot-spot as a result. But for Mbwana, the reality isn’t what he dreamed – and when he meets the fish again, both of them forgotten, ruined and old, he decides only one of them can survive. Jonah is a big fish story about the old and the new, and the links and the distances between them. A visual feast, shot though with humour and warmth, it tells an old story in a completely new way.

VFX Breakdown

Full credits on the Vimeo page.

Hat tip to Ash Thorp.

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