Bradley G Munkowitz: Oblivion Screen Graphics

Joseph Kosinski’s latest feature, Oblivion, releases today in the US, and with it comes an impressive onslaught of screen graphics directed by Bradley “Gmunk” Munkowitz.

Like the work he directed for Tron, Munkowitz’s design for Oblivion is brimming with details. Munkowitz and his team oversaw the production of assets for scores of contexts, including an interactive light table, cockpit elements for the “Bubbleship” and HUD elements for various equipment and weapons in the film.

The briefing for the Graphic Language stressed functionality and minimalism while utilizing a bright, unified color palette that would appear equally well on both a dark or bright backdrop.

The function was to reflect the modernized sensibilities of the TET Mainframe computer and would assist the characters with the key components of their duties on earth; be it the monitoring of all Vitals on the ground using Vika’s Light Table, or the various diagnostics in the air using the Jack’s Bubbleship.

For good measure, the team also designed and animated all of the HUD UI for the various machines and weaponry in the film cuz they could, establishing a consistent graphic language that rendered all the interfaces with a loverly cohesion rarely seen in them massive-budget Sci-Fi productions.

Oblivion screen graphics
Oblivion screen graphics
Oblivion screen graphics
Oblivion screen graphics

Posted on Motionographer

Azureus Rising

Azureus Rising is a proof of concept developed by the San Diego production company Black Sun Entertainment. We know very little about them other than the fact they created a pretty epic piece in hopes of fleshing it out into a feature film trilogy. Independently, I might add.

The basic premise thus far involves a “heroic freedom fighter” pitted against a mecha-scorpion. We aren’t entirely sure about his motivations but he definitely has some impressive talents navigating his way through the hyper futuristic metropolis he inhabits.

Motionographer’s Harm got a little bit more info from the director, David Weinstein, when he asked him about how much story can be crammed into 5 minutes. A note we pulled, as it turns out, from the Q&A from Black Sun Entertainment’s site and not from conversation with the director.

That’s the thing. With 5 minutes—how much story can you really get? I knew I could not get a emotional reaction with only 5 minutes of screen time. There’s no time to set up the characters so you feel like you can relate to them, and then watch how they handle and react to the events that unfold around them. For me story is about showing change. The change in a character—or the changes in the world and the hero’s impact on those transformations. So instead of trying to half ass my story into a 5 minute short film, I opt to make a exciting visual display of the world and the character in action.

The 5 minutes do fly by rather fast, but in a good way. We look forward to seeing more from Black Sun Entertainment and the budding saga of Azureus.

Posted on Motionographer

WeWereMonkeys : Coheed and Cambria: The Broken

WeWereMonkeys were so struck by the energy of the new Coheed and Cambria song, “The Broken,” that it inspired them to create an epic sci-fi saga of vast proportions.

Death-match between cyborg titans? Check. Spaceships and mechanical beasts fighting to fulfill an ancient prophecy? Got it.

But the best part of all, you ask? They built all of this from remote-controlled vehicles, kitchen utensils, electrical components, and 50 scale-model kits.  From these parts, they managed to custom-create a total of 15 models over two days, followed by an airbrushing and weathering technique, giving the models the battle-scarred look you see in the final piece. They then shot stills and video of the models in their green screen studio, before assembling the post-apocalyptic world in Photoshop and After Effects.

In a word, awesome! It’s always inspiring to see a tactile approach when so many before have chosen the CG path. For the full wow factor, be sure to look at these amazing process stills after the jump, ranging from the creation of the models to the composting and finishing of the final.

Credits
CLIENT
Coheed and Cambria

RECORD LABEL
Sony/Columbia

DIRECTORS
Davide Di Saro & Mihai Wilson (WeWereMonkeys)

PRODUCER
Marcella Moser (WeWereMonkeys)

PRODUCTION STUDIO
Vision Entertainment

EXECUTIVE PRODUCER
Geoff McLean (Vision Entertainment)

U.S. REPRESENTIVE
Randi Wilens (R.W. Media)

COMMISSIONER
Saul Levitz (Columbia Records)

Posted on Motionographer

SyFy House of Imagination

house-of-imagination-syfy

Say what you will about SyFy’s new name, but the House of Imagination trailer does a fantastic job getting the rebrand off to an epic start. With vfx by the Moving Picture Company and direction by 4Creative’s Brett Foraker, the entire two-minute video is an inviting trip to a place I genuinely wish I could visit.

The companion website for the House of Imagination teases me with just such a wish, but ends up being a collection of mini-games and behind-the-scenes featurettes—and that’s a pretty sweet consolation prize.

It also points to SyFy’s understanding of its core audience. The inclusion of these making-of gems starring the cast members of SyFy’s shows is essentially like putting DVD extras on the web—something that the decidedly cultish fans of SyFy’s programming will respond to. When the name change was announced, I was concerned that SyFy would abandon the geekier clicks of its viewership, but if House of Imagination is any indication of the future, it appears the opposite is true. That’s good for the fans, and that’s good for the brand.

Incidentally, a high-dollar project like House of Imagination underscores something I heard more than once at Promax|BDA this year: commercial projects aren’t coming through the doors of studios and prodcos as often as they used to, and there’s something of a broadcast design renaissance starting to take form. The new broadcast work, however, is deeply tied to the web and is focused more on branded narrative experiences than IDs and show packages.

With viewers watching an increasing amount of programming on the web (and through web-enabled technologies), that makes perfect sense to me. As platforms edge closer together, like tectonic plates of media, it seems only natural that they will collide, forming new landscapes and, hopefully, new reasons to take creative risks.

For more on the SyFy rebrand, check out Proud Creative’s portfolio, which encompasses the entire new branding scheme.

Credits
Director: Brett Foraker
Creative director: Tom Tagholm
Executive Producer: Shananne Lane
Business Director: Olivia Browne
Producer: Roberts Jones
Production Designer : Tino Schaedler
Director of Photography: Larry Fong
Editor: Adam Rudd
Sound design and composer: Rich Martin

From MPC:

Jay Lichtman – Executive Producer
Paula Da Costa – Producer
Marcus Wood – VFX Supervisor (2D Lead)
Steve Moncur – VFX Supervisor (3D Lead)

Posted on Motionographer

What’s In the Box?

“What in the Box?” is the extremely ambitious “test film” created by a Dutch students Tim Smit and Thibaut Niels that’s been heating up YouTube—and now international media—quite a bit in the last few months.

The story is an apocalyptic POV sci-fi thriller that mixes bits of JJ Abrams and Half-Life together to create a thoroughly entertaining 9-minute ride. Tim Smit’s not a filmmaking student, though. He studies physics. VFX is a “hobby.” Despite that, it’s likely that “What’s In the Box?” will take him on a new path he hadn’t quite planed on.

The film’s title is likely a literal take on JJ Abrams’ “Mystery Box” TED talk. The music has been lifted from Lost, and the POV style is strongly reminiscent of Cloverfield (another Abrams project), but instead of seeing these things as negatives, I see them as brilliant remixes of cultural phonemena. (Yes, I’m thinking of Larry Lessig.)

In an interview with Entertainment Weekly, Lost’s executive producer Damon Lindelof said:

“The fact that anyone with talent and a video camera — or maybe just the video camera — can tell a chapter of any story, whether it be their own or a continuation of someone else’s, is pretty cool to me. But what’s even cooler is when the fan-generated content becomes indistinguishable from the content generated by the creators themselves. The quality of “What’s in the Box?” is secondary only to its mystery.”

An interview with “What In the Box? creators

(You can toggle English subtitles using the options button in the lower-right corner.)

Related Links

Posted on Motionographer

Sci Fi Australia launches CCTV inspired idents.

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The Sci Fi Channel in Australia launched a new set of on air idents last week. Being the thematic channel that they are, these idents are very much “on message”, reflecting the channels programming, but also through the use of the CCTV concept, creating a strong and unified image for the channels brand.

Speaking of the channels brand, the Australian off shoot of Sci Fi are yet to commit to adopting the recently announced Syfy rebrand, which although heavily criticised, I personally think is one of the more elegant and creative name changes of late.