PRESPECTIVE FOV
Posted in: NUKE from The Foundryhow we change the f.o.v i perspective (3d) view(not the camera).?:confused:
can anybody provide me some example….
3d Lines
Posted in: NUKE from The FoundryIs it possible to connect two points in space with geometry creating a "3d line" that is constrained to these points (axis)?
Thank you
I would love to make them longer by default so I can see the extremely long file path/directory structure of a read node.
Thanks for an input.
Michael
strange nuke problem
Posted in: NUKE from The FoundryWhat is the correct workflow to avoid this problem, and is there a solution in Nuke?
If somebody knows please help me out here. I have a lot of EXR’s left to render for my university project.
I am using NukeX6.07 OSX at university
Nuke file extensions
Posted in: NUKE from The FoundryStill transitioning from Shake, but using Nuke more and more.
Came across something frustrating today. Had two clips comped together (going into a Merge-Over), put a Transform on one of them, loaded the Merge into the Viewer, moved the transform handle and – my viewer changed to show the Transform node. WTF? I want to view the result… If I’d wanted to view the Transform node, I would have loaded that damn node into the viewer! I hate it when software thinks it’s smarter than me…
Any thoughts on how to disable what I can only assume is a sadly misguided "feature"?
does anyone know how I can call up the "save script as" window in nuke via python and set a specific path and filename so the user can just check if the filename is correct an save it ?
Found nothing in the docs
I just figured out how to set up favourite paths with python. but i need more control for the filename and i want to call up the window at a specific moment.
Thanks in advance