Rendering ROI

Is it possible?

Basically, I want to render only my ROI, that way the operations of my comp aren’t done to the full frame and therefore can render faster.

I tried doing a bounding box, but I’m not entirely sure that did it. And I don’t really want to have to go back and crop, etc.

Any help would be awesomeness, and of course I’d be eternally grateful.

Stereo Conversion of Greensceen Footage

I have several questions that all relate. I was wondering what the best way is to convert green screen footage to stereo footage and what the workflow would be. Is this something Ocula can tackle? And if I don’t have accesses to Ocula is there another way of doing it besides roto,tracking and making a depth map?

shortcut assignment to enable or disable a node

I want to assign a key to enable or disable a specific node. Is there anyway to do that?

Hide Nuke

Anyone else having this problem on 6.1v2?

Control panel interface through python

I have created a small panel that works as a timecode <> frames calculator. You give it TC it gives frames, you give it frames it gives TC.
Boringly simple. To spice it up I added a Go to frame button. Works like a charm, now I have some time to make it better (check if tc is "legal", allow for punching tc without ":").
One thing that bothers me is, how can I control the "look" part of the damn panel. I would like to control the lenght of the String_Knob that I use for tc input so it is not the lenght of the panel, reposition the button, that sits next to the frame input so it goes underneath it.
Maybe adding a small divider line?

Hope this is clear enough.

Gradient, blur in NUKE

i am hating gradient and blur operations in nuke, for me is very very hard and not only affect the edges, affect the center of the object…what can i do If i need a mask gradient of rotopaint? Can someone give me any idea?
I just used edge blur, but it isn´t enough.

nuke color management

I was doing some tests after seeing the Foundry video tutorials, and I was wondering something about image degradation.
In the video, Steve Wright does a multiply of 0.001 and then a multiply of 1000 to bring the image back to normal.
With the 8 bit image, it’s completely the same.
But when I do the same with a log image, when i zoom in, there seem to be some pixels jumping around.
When I sample the pixels though, the values are exactly the same.
I am pretty sure that when I do this in Shake, there’s no pixels jumping around.
Or is it just a difference in the way that Nuke and Shake display things.
I attached a test script to show what I’m talking about.
Cheers,

Tom

Attached Files
File Type: zip colortest.zip (1.89 MB)

calling flipbook function from custom panel

hi, i create my panel , it’s very simple panel with only one button, this button suppose to do the flipbook, here’s the code :

Code:

from nukescripts.panels import PythonPanel
class test(PythonPanel) :
  def __init__(self,title,id):
    PythonPanel.__init__(self,title,id)
    self.but=nuke.PyScript_Knob('button','button')
    self.addKnob(self.but)
  def knobChanged(self,knob):
    self.flip()
  def flip(self):
    nukescripts.flipbook(nukescripts.framecycler_this, nuke.selectedNode(), ("1,5", ["main"]) )


then instantiate the panel using :

Code:

m=test('testpanel','123')
m.show()


select any node to render (in my example i select a Colorbar Node) ,then press the button, i got bunch of error messg, the last line said :
ValueError: ColorBars1.first_frame cannot be turned into a number

the script is working fine, as i tested on script editor without problem, the code below is working perfectly :

Code:

m.flip()


So the problem i cannot call the ‘nukescripts.flipbook()’ function by using the panel. Anyone got the solution?

thanx

menu.py help

Hi i have my custome menu.py and some custom gizmos its all work fine.
My question is i create one custom python command file called stereoRender how to add this to my menu py i tryed lot but result s zero. help me out please..

Here i attached my both files….

Attached Files
File Type: py menu.py (219 Bytes)
File Type: py stereoRender.py (442 Bytes)

execute python script on frame change

Hi,

I have a custom python script that is currently assigned to a hotkey to be executed on demand. The python script is mainly wrangling pixel values of the result of a No-Op node in the tree.

I am wondering if it is possible to automatically execute that script as the frame number changed. If yes, how to do that?

Thanks,
Jason