nuke python again, hide inputs on dots

anyone any Idea how to set the ‘hide_input’ knob of all the Dots within a Group to 0?
I’m cracking my head here with the nuke python syntax (as you can see on my strange codingstyle)

Code:

import nuke group = nuke.selectedNodes()
defGrp = group[0].name()
a = []
getGrp = nuke.Group.begin (nuke.toNode(defGrp))
for i in nuke.allNodes():
    a.append ( i.name())
 
 nuke.Group.end (nuke.toNode(defGrp))
 count = 0
 for i in a:
    count =+ 1
    for x in range (1, 1000):
        if i == 'Dot' + str(x):
            #i['hide_input'].setValue(0)
            print i


Confession from Nuke user. Need help.

I’ve been using Nuke for abut 3.5 (maybe 4 years). And for the most part I’ve managed to get away with doing most of my work in 2d, or with minimal 3d camera work. But it’s time to get serious and really buckle down and learn how to properly use the 3d workflow, and actually learn it, and not resort to "oh yeah, I think I did it this way once a few years ago".

I took a quick look through the foundry website but didn’t see much (or maybe I’m tired and need sleep), but I need to finally go beyond the basics and learn:

3D projection
Advance 3d techniques
Camera Tracking
Projecting onto cards
And what not…

I’m sometimes ashamed to admit that despite the length of time using Nuke, I’ve just never really been thrust into a project that forced me to delve into the 3d part of it. Every project either had 2d solutions, or the 3d solutions where basic enough I knew what to do, (or were complex and I probably spent way more time on it than was really needed).

Any suggestions for tutorials on these specific topics? Thanks.

Node speed log?

Is there anyway to get a log of stats regarding the time of each node so you can determine the areas slowing down a render?

Thanks.

ndk plugin

hello guys,

i want to write a plugin and have a question about some basic stuffs.

which kind of Operator should i inherit from, when i want a node which reads from two images and generates a geometry. i thought that SourceGeo is the right (because i generate geometry and dont have an input from other geometries) but how can i get the two image-inputs.

its my first time trying implementing a plugin.

Full path to Nuke via Python

Hallo, how can i reach full path to Nuke via Python
I found command
os.path.dirname(nuke.env[‘ExecutablePath’]) + ‘/’

and it lead me into the folder: C:/Program Files/Nuke6.1v1/
but i need full path: C:/Program Files/Nuke6.1v1/Nuke6.1v1.exe
wich command will do this please?

and btw – i need it to automate Render in BG in Nuke
someone saw this somewhere? (for Windows)
Thanks

how to get over 1000+ nodes in windows

hey ppl.

Is there any way to go over the 1000 node limit on win?

do we also have the limit on osx?

thanks
B.

nukex command line

Hi everyone,

My deadline is coming up fast and I need to get my stuff out faster. I was wondering using command line and forcing it to use -nukex is it faster to render?

At the moment I am using nuke at university ordinary command line. Was just curious. Any information would be helpful.

Text file out of nuke

Another problem here. Is there a way to save a text file from within Nuke?
I need it to make a render log.

Mocha cornerpin for Nuke…

hi everyone, i need a lil help please…

i’m having trouble importing cornerpin out of mocha v2 to nuke… my footage is full HD 1920×1080. my project settings look good in mocha and nuke, but when i import the cornerpin, it comes in wrong size, really small and squeezed…

now there is probably something simple i am missing in my settings, or do i have to do some kind of tweaking to the imported cornerpin node before i can use it?

Thanks

Create dvd/Bluray 3d stereo for New Tvs 3d

Create dvd/Bluray 3d stereo for New Tvs 3d

I will make a test shooting in 3d with 2 cameras side by side to view on the new 3d Bluray and 3d LED Tvs.

How I can do that in Nuke for export a full color 3d stereo ?

I know the 3D tv can make a conversion 2d videos for 3d, but Not too good like a bluray 3d.

Thanks.